The Elder Scrolls IV

The Elder Scrolls IV
Author :
Publisher : Random House Digital, Inc.
Total Pages : 369
Release :
ISBN-10 : 9780761552765
ISBN-13 : 0761552766
Rating : 4/5 (65 Downloads)

Book Synopsis The Elder Scrolls IV by : Peter Olafson

Download or read book The Elder Scrolls IV written by Peter Olafson and published by Random House Digital, Inc.. This book was released on 2006 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find Your Path * Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.

''The Elder Scrolls IV: Oblivion''

''The Elder Scrolls IV: Oblivion''
Author :
Publisher : PediaPress
Total Pages : 77
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis ''The Elder Scrolls IV: Oblivion'' by :

Download or read book ''The Elder Scrolls IV: Oblivion'' written by and published by PediaPress. This book was released on with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Elder Scrolls IV

The Elder Scrolls IV
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : OCLC:932192322
ISBN-13 :
Rating : 4/5 (22 Downloads)

Book Synopsis The Elder Scrolls IV by :

Download or read book The Elder Scrolls IV written by and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Elder Scrolls Series

The Elder Scrolls Series
Author :
Publisher : PediaPress
Total Pages : 199
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis The Elder Scrolls Series by :

Download or read book The Elder Scrolls Series written by and published by PediaPress. This book was released on with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Guide

The Video Games Guide
Author :
Publisher : McFarland
Total Pages : 385
Release :
ISBN-10 : 9780786472574
ISBN-13 : 078647257X
Rating : 4/5 (74 Downloads)

Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Game Design Foundations

Game Design Foundations
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 401
Release :
ISBN-10 : 9781449663926
ISBN-13 : 1449663923
Rating : 4/5 (26 Downloads)

Book Synopsis Game Design Foundations by : Roger Pedersen

Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Publishers. This book was released on 2009-06-23 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Critical Gaming: Interactive History and Virtual Heritage

Critical Gaming: Interactive History and Virtual Heritage
Author :
Publisher : Routledge
Total Pages : 232
Release :
ISBN-10 : 9781317157397
ISBN-13 : 1317157397
Rating : 4/5 (97 Downloads)

Book Synopsis Critical Gaming: Interactive History and Virtual Heritage by : Erik Champion

Download or read book Critical Gaming: Interactive History and Virtual Heritage written by Erik Champion and published by Routledge. This book was released on 2016-03-09 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.