The Infernal City: An Elder Scrolls Novel

The Infernal City: An Elder Scrolls Novel
Author :
Publisher : Del Rey
Total Pages : 305
Release :
ISBN-10 : 9780345516978
ISBN-13 : 0345516974
Rating : 4/5 (78 Downloads)

Book Synopsis The Infernal City: An Elder Scrolls Novel by : Greg Keyes

Download or read book The Infernal City: An Elder Scrolls Novel written by Greg Keyes and published by Del Rey. This book was released on 2009-11-24 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .

Lord of Souls: An Elder Scrolls Novel

Lord of Souls: An Elder Scrolls Novel
Author :
Publisher : Random House Worlds
Total Pages : 337
Release :
ISBN-10 : 9780345508027
ISBN-13 : 0345508025
Rating : 4/5 (27 Downloads)

Book Synopsis Lord of Souls: An Elder Scrolls Novel by : Greg Keyes

Download or read book Lord of Souls: An Elder Scrolls Novel written by Greg Keyes and published by Random House Worlds. This book was released on 2011-09-27 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army. Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls. How can these three unlikely heroes save Tamriel when they cannot even save themselves? Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.

The Elder Scrolls Series

The Elder Scrolls Series
Author :
Publisher : PediaPress
Total Pages : 199
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis The Elder Scrolls Series by :

Download or read book The Elder Scrolls Series written by and published by PediaPress. This book was released on with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 1365
Release :
ISBN-10 : 9781440870200
ISBN-13 : 1440870209
Rating : 4/5 (00 Downloads)

Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

She Professed Herself Pupil of the Wise Man (Light Novel) Vol. 2

She Professed Herself Pupil of the Wise Man (Light Novel) Vol. 2
Author :
Publisher : Seven Seas Entertainment
Total Pages : 259
Release :
ISBN-10 : 9781638580171
ISBN-13 : 1638580170
Rating : 4/5 (71 Downloads)

Book Synopsis She Professed Herself Pupil of the Wise Man (Light Novel) Vol. 2 by : Ryusen Hirotsugu

Download or read book She Professed Herself Pupil of the Wise Man (Light Novel) Vol. 2 written by Ryusen Hirotsugu and published by Seven Seas Entertainment. This book was released on 2021-10-14 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Danblf, stuck in a girl's body and claiming to be Danblf's disciple Mira, has been sent on a journey to find the nine sages. But when she makes it to her first destination, she finds a horrifying surprise--a city overrun by zombies! Deducing that one of the sages--the necromancer Soul Howl--must be nearby, Mira leads her growing party into the depths of a mazelike ancient temple for an all-out assault!

MOVING CAMERAS AND LIVING MOVIES

MOVING CAMERAS AND LIVING MOVIES
Author :
Publisher : Lulu.com
Total Pages : 241
Release :
ISBN-10 : 9781291351576
ISBN-13 : 1291351574
Rating : 4/5 (76 Downloads)

Book Synopsis MOVING CAMERAS AND LIVING MOVIES by : STEVE ESOMBA, Dr.

Download or read book MOVING CAMERAS AND LIVING MOVIES written by STEVE ESOMBA, Dr. and published by Lulu.com. This book was released on 2013-03-12 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: I can say with absolute certainty that, everybody enjoys watching movies, cinema, films and television. But few, if any, know how a film is made: a film has inbuilt special effects or 'tricks'to make it appealing to audiences. MOVING CAMERAS AND LIVING MOVIES reveals to you ALL about films & Filmmaking; it is a hard and tasking enterprise involving tens of thousands of workers and millions of investment dollars. After reading MOVING CAMERAS...your love for movies will triple. Movie technicians and camera gurus have a license to mould, alter, and manipulate the screen to produce or induce rain, sunlight, snow, fire, or fly any object in space in defiance of gravity or even cause 'accidents'or 'raise' the dead to life. Learn the fascinating, exciting world of film, actresses, actors, fashion, and fictional entities.

Video Games as Culture

Video Games as Culture
Author :
Publisher : Routledge
Total Pages : 198
Release :
ISBN-10 : 9781317223924
ISBN-13 : 1317223926
Rating : 4/5 (24 Downloads)

Book Synopsis Video Games as Culture by : Daniel Muriel

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.