Rig It Right! Maya Animation Rigging Concepts, 2nd Edition

Rig It Right! Maya Animation Rigging Concepts, 2nd Edition
Author :
Publisher :
Total Pages : 327
Release :
ISBN-10 : 0429866763
ISBN-13 : 9780429866760
Rating : 4/5 (63 Downloads)

Book Synopsis Rig It Right! Maya Animation Rigging Concepts, 2nd Edition by : Tina O'Hailey

Download or read book Rig It Right! Maya Animation Rigging Concepts, 2nd Edition written by Tina O'Hailey and published by . This book was released on 2018 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Rig it Right! Maya Animation Rigging Concepts, 2nd edition

Rig it Right! Maya Animation Rigging Concepts, 2nd edition
Author :
Publisher : Routledge
Total Pages : 460
Release :
ISBN-10 : 9780429866753
ISBN-13 : 0429866755
Rating : 4/5 (53 Downloads)

Book Synopsis Rig it Right! Maya Animation Rigging Concepts, 2nd edition by : Tina O'Hailey

Download or read book Rig it Right! Maya Animation Rigging Concepts, 2nd edition written by Tina O'Hailey and published by Routledge. This book was released on 2018-07-27 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required – but encouraged.

Rig it Right!

Rig it Right!
Author :
Publisher : Taylor & Francis
Total Pages : 304
Release :
ISBN-10 : 9780240820798
ISBN-13 : 0240820797
Rating : 4/5 (98 Downloads)

Book Synopsis Rig it Right! by : Tina O'Hailey

Download or read book Rig it Right! written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2013 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pull Enhance your 2D skillset to the benefit of your own 3D animations to develop characters that are technically and artistically dynamic and engaging. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Includes practical, hands-on examples, now fully updated to include 3ds Max, Maya and Blender tutorials. Master the fundamental techniques with the companion website which includes short demonstrations, 2D and 3D exercises and 20 fully rigged character models.

Rig it Right!

Rig it Right!
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1003431127
ISBN-13 : 9781003431121
Rating : 4/5 (27 Downloads)

Book Synopsis Rig it Right! by : Tina O'Hailey

Download or read book Rig it Right! written by Tina O'Hailey and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. The highly anticipated Third Edition features updated chapters and images including new models, updated skinning/binding methods, updated BlendShapes, and up-to-date models. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. AR (Augmented Reality) enabled images throughout the book!

Stop Staring

Stop Staring
Author :
Publisher : John Wiley & Sons
Total Pages : 432
Release :
ISBN-10 : 9780470609903
ISBN-13 : 0470609907
Rating : 4/5 (03 Downloads)

Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2010-10-25 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.

Tradigital Maya

Tradigital Maya
Author :
Publisher : Taylor & Francis
Total Pages : 570
Release :
ISBN-10 : 9780123852229
ISBN-13 : 0123852226
Rating : 4/5 (29 Downloads)

Book Synopsis Tradigital Maya by : Lee Montgomery

Download or read book Tradigital Maya written by Lee Montgomery and published by Taylor & Francis. This book was released on 2012 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tool set.

MEL Scripting for Maya Animators

MEL Scripting for Maya Animators
Author :
Publisher : Elsevier
Total Pages : 548
Release :
ISBN-10 : 9780080470719
ISBN-13 : 0080470718
Rating : 4/5 (19 Downloads)

Book Synopsis MEL Scripting for Maya Animators by : Mark R. Wilkins

Download or read book MEL Scripting for Maya Animators written by Mark R. Wilkins and published by Elsevier. This book was released on 2005-08-23 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. - Fully updated with several new chapters - Profusely illustrated and includes a companion Web site with numerous code examples and scene files - The authors bring their extensive experience in professional production studios to provide expert guidance