Games and Puzzles for the Musical

Games and Puzzles for the Musical
Author :
Publisher :
Total Pages : 124
Release :
ISBN-10 : NYPL:33433082269519
ISBN-13 :
Rating : 4/5 (19 Downloads)

Book Synopsis Games and Puzzles for the Musical by : Daniel Bloomfield

Download or read book Games and Puzzles for the Musical written by Daniel Bloomfield and published by . This book was released on 1910 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

99 Musical Games

99 Musical Games
Author :
Publisher :
Total Pages : 48
Release :
ISBN-10 : 0893281786
ISBN-13 : 9780893281786
Rating : 4/5 (86 Downloads)

Book Synopsis 99 Musical Games by : Ellen Jane Lorenz, Jr.

Download or read book 99 Musical Games written by Ellen Jane Lorenz, Jr. and published by . This book was released on 1937-01-01 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of--you guessed it--99 music-themed games is an excellent resource for any classroom, ensemble or music club. From reproducible word scrambles and acrostics to action games like "Musical Dash" and "Kitchen Orchestra" to unique and fun tests of musicianship, these games are a great way to break the ice, assess musical skills or simply have a blast with a group of music-minded friends.

Understanding Video Game Music

Understanding Video Game Music
Author :
Publisher : Cambridge University Press
Total Pages : 265
Release :
ISBN-10 : 9781108107761
ISBN-13 : 1108107761
Rating : 4/5 (61 Downloads)

Book Synopsis Understanding Video Game Music by : Tim Summers

Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Making Games

Making Games
Author :
Publisher : MIT Press
Total Pages : 171
Release :
ISBN-10 : 9780262044837
ISBN-13 : 0262044838
Rating : 4/5 (37 Downloads)

Book Synopsis Making Games by : Stefan Werning

Download or read book Making Games written by Stefan Werning and published by MIT Press. This book was released on 2021-02-16 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

The Essential Guide to Game Audio

The Essential Guide to Game Audio
Author :
Publisher : CRC Press
Total Pages : 254
Release :
ISBN-10 : 9781134595372
ISBN-13 : 1134595379
Rating : 4/5 (72 Downloads)

Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Classroom Music Games and Activities

Classroom Music Games and Activities
Author :
Publisher : Lorenz Educational Press
Total Pages : 96
Release :
ISBN-10 : 9780787710774
ISBN-13 : 0787710776
Rating : 4/5 (74 Downloads)

Book Synopsis Classroom Music Games and Activities by :

Download or read book Classroom Music Games and Activities written by and published by Lorenz Educational Press. This book was released on 2014-09-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection will help you teach music basics whether you have a music degree or no formal music training. Students will practice their listening skills, identify musical notation and terms, recognize instruments, and more! Reinforce lessons from other subjects with cross-curricular elements, or adapt the activities to include new material. Mix and match whole-class, group, and individual activities to give your students a variety of ways to learn music basics.

Video Game Audio

Video Game Audio
Author :
Publisher : McFarland
Total Pages : 256
Release :
ISBN-10 : 9781476646053
ISBN-13 : 1476646058
Rating : 4/5 (53 Downloads)

Book Synopsis Video Game Audio by : Christopher Hopkins

Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.