Visual Computing for Cultural Heritage

Visual Computing for Cultural Heritage
Author :
Publisher : Springer Nature
Total Pages : 440
Release :
ISBN-10 : 9783030371913
ISBN-13 : 3030371913
Rating : 4/5 (13 Downloads)

Book Synopsis Visual Computing for Cultural Heritage by : Fotis Liarokapis

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools
Author :
Publisher : IGI Global
Total Pages : 1035
Release :
ISBN-10 : 9781522500308
ISBN-13 : 1522500308
Rating : 4/5 (08 Downloads)

Book Synopsis Handbook of Research on Visual Computing and Emerging Geometrical Design Tools by : Amoruso, Giuseppe

Download or read book Handbook of Research on Visual Computing and Emerging Geometrical Design Tools written by Amoruso, Giuseppe and published by IGI Global. This book was released on 2016-04-11 with total page 1035 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas are experiencing a revival due to emergent technologies and applications available to developers. Based in traditional forms of design and architecture, these fields are currently experiencing a bounty of new research based on old principles. The Handbook of Research on Visual Computing and Emerging Geometrical Design Tools seeks to add to this knowledge base by considering these technologies from a designer’s perspective rather than reiterating the principles of computer science. It combines aspects of geometry and representation with emerging tools for CAD, generation, and visualization while addressing the digital heritage of such fields. This book is an invaluable resource for developers, students of both graphic and computer-generated design, researchers, and designers.

Handbook of Digital 3D Reconstruction of Historical Architecture

Handbook of Digital 3D Reconstruction of Historical Architecture
Author :
Publisher : Springer Nature
Total Pages : 211
Release :
ISBN-10 : 9783031433634
ISBN-13 : 3031433637
Rating : 4/5 (34 Downloads)

Book Synopsis Handbook of Digital 3D Reconstruction of Historical Architecture by : Sander Münster

Download or read book Handbook of Digital 3D Reconstruction of Historical Architecture written by Sander Münster and published by Springer Nature. This book was released on with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 2024 5th International Conference on Big Data and Informatization Education (ICBDIE 2024)

Proceedings of the 2024 5th International Conference on Big Data and Informatization Education (ICBDIE 2024)
Author :
Publisher : Springer Nature
Total Pages : 588
Release :
ISBN-10 : 9789464634174
ISBN-13 : 9464634170
Rating : 4/5 (74 Downloads)

Book Synopsis Proceedings of the 2024 5th International Conference on Big Data and Informatization Education (ICBDIE 2024) by : Miao Yu

Download or read book Proceedings of the 2024 5th International Conference on Big Data and Informatization Education (ICBDIE 2024) written by Miao Yu and published by Springer Nature. This book was released on 2024 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transforming Society and Organizations through Gamification

Transforming Society and Organizations through Gamification
Author :
Publisher : Springer Nature
Total Pages : 386
Release :
ISBN-10 : 9783030682071
ISBN-13 : 3030682072
Rating : 4/5 (71 Downloads)

Book Synopsis Transforming Society and Organizations through Gamification by : Agnessa Spanellis

Download or read book Transforming Society and Organizations through Gamification written by Agnessa Spanellis and published by Springer Nature. This book was released on 2021-05-07 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals. Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies. Agnessa Spanellis (PhD, MEng) is an Assistant Professor at Heriot-Watt University, Scotland and a member of the Research Centre for Logistics and Sustainability at Edinburgh Business School, leading research on gamification for sustainable development and exploring how gamification can improve social and environmental sustainability, especially in more deprived and impoverished communities in low-income counties. J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.

Global Perspectives on Strategic Storytelling in Destination Marketing

Global Perspectives on Strategic Storytelling in Destination Marketing
Author :
Publisher : IGI Global
Total Pages : 336
Release :
ISBN-10 : 9781668434383
ISBN-13 : 1668434385
Rating : 4/5 (83 Downloads)

Book Synopsis Global Perspectives on Strategic Storytelling in Destination Marketing by : Campos, Ana Cláudia

Download or read book Global Perspectives on Strategic Storytelling in Destination Marketing written by Campos, Ana Cláudia and published by IGI Global. This book was released on 2022-05-27 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stories have always been part of tourism with tourists eager to both share and listen to stories about destinations. Destinations also build identity and distinctiveness by sharing stories with visitors. It is essential to gain a deeper understanding of the role that stories play in marketing and branding destinations, as well as how storytelling through digital mobile technologies can aid in these practices. Global Perspectives on Strategic Storytelling in Destination Marketing is a key reference that offers theoretical frameworks and empirical approaches to the study of storytelling in tourism at the organizational and destination levels, and from the perspectives of experience providers and customers. It further addresses current and future challenges of tourism organizations and destinations that may be tackled by creatively adopting storytelling as a strategy for brand differentiation and customer involvement. Covering topics such as film-induced tourism, heritage tourism, and community engagement, this premier reference source is an excellent resource for marketers, advertising executives, brand managers, travel agencies, tour operators, event and program managers, business executives, government officials, community leaders, students, researchers, academicians, professionals, and practitioners in the tourism and hospitality industry.

Recording, Modeling and Visualization of Cultural Heritage

Recording, Modeling and Visualization of Cultural Heritage
Author :
Publisher : CRC Press
Total Pages : 544
Release :
ISBN-10 : 041539208X
ISBN-13 : 9780415392082
Rating : 4/5 (8X Downloads)

Book Synopsis Recording, Modeling and Visualization of Cultural Heritage by : Manos Baltsavias

Download or read book Recording, Modeling and Visualization of Cultural Heritage written by Manos Baltsavias and published by CRC Press. This book was released on 2005-11-17 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deals with the recording, modelling and visualization of cultural heritage (anthropogenic objects and natural scenes) and related processes. The areas discussed include data acquisition, using a variety of sensors (mainly optical sensors and laser scanners); platforms and mobile systems; data management and Spatial Information Systems; 3D modeling; and reconstruction, visualization and animation; Virtual and Augmented Reality, including innovative software and hardware systems; applications and interdisciplinary projects. A central focus is the development of methods for automated data processing. The aim of the workshop was to survey recent developments, trends, and new approaches and to bring together the various heterogeneous groups active in cultural heritage (sponsors, archaeologists and architects, scientists in remote sensing, photogrammetry, computer vision and computer graphics etc.). The involvement of these groups, representing both producers and users of information, allowed a cross-fertilisation and a multidisciplinary treatment of the workshop topics. This book offers a comprehensive selection of high-quality contributions from leading international research institutions and other organisations active in cultural heritage, treating theoretical issues as well as projects and applications and representing the cutting edge of this key subject as presented at the workshop organised by the Swiss Federal Institute of Technology (ETH) Zurich at Monte Verità, Ascona, Switzerland on 22-27 May 2005.