Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds
Author :
Publisher : Lulu.com
Total Pages : 617
Release :
ISBN-10 : 9781435756427
ISBN-13 : 1435756428
Rating : 4/5 (27 Downloads)

Book Synopsis Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds by : Mohd Fairuz Shiratuddin

Download or read book Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds written by Mohd Fairuz Shiratuddin and published by Lulu.com. This book was released on 2008-12-30 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.

The Oxford Companion to Archaeology

The Oxford Companion to Archaeology
Author :
Publisher :
Total Pages : 2130
Release :
ISBN-10 : 9780199735785
ISBN-13 : 0199735786
Rating : 4/5 (85 Downloads)

Book Synopsis The Oxford Companion to Archaeology by : Neil Asher Silberman

Download or read book The Oxford Companion to Archaeology written by Neil Asher Silberman and published by . This book was released on 2012-11 with total page 2130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of The Oxford Companion to Archaeology is a thoroughly up-to-date resource with new entries exploring the many advances in the field since the first edition published in 1996. In 700 entries, the second edition provides thorough coverage to historical archaeology, the development of archaeology as a field of study, and the way the discipline works to explain the past. In addition to these theoretical entries, other entries describe the major excavations, discoveries, and innovations, from the discovery of the cave paintings at Lascaux to the deciphering of Egyptian hieroglyphics and the use of luminescence dating. Recent developments in methods and analytical techniques which have revolutionized the ways excavations are performed are also covered; as well as new areas within archeology, such as cultural tourism; and major new sites which have expanded our understanding of prehistory and human developments through time. In addition to significant expansion, first-edition entries have been thoroughly revised and updated to reflect the progress that has been made in the last decade and a half.

Virtual Manufacturing

Virtual Manufacturing
Author :
Publisher : Springer Science & Business Media
Total Pages : 816
Release :
ISBN-10 : 9780857291868
ISBN-13 : 0857291866
Rating : 4/5 (68 Downloads)

Book Synopsis Virtual Manufacturing by : Wasim Ahmed Khan

Download or read book Virtual Manufacturing written by Wasim Ahmed Khan and published by Springer Science & Business Media. This book was released on 2011-02-16 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems. The authors address the relevant concepts of manufacturing engineering, virtual reality, and computer science and engineering, before embarking on a description of the methodology for building augmented reality for manufacturing processes and manufacturing systems. Virtual Manufacturing is centered on the description of the development of augmented reality models for a range of processes based on CNC, PLC, SCADA, mechatronics and on embedded systems. Further discussions address the use of augmented reality for developing augmented reality models to control contemporary manufacturing systems and to acquire micro- and macro-level decision parameters for managers to boost profitability of their manufacturing systems. Guiding readers through the building of their own virtual factory software, Virtual Manufacturing comes with access to online files and software that will enable readers to create a virtual factory, operate it and experiment with it. This is a valuable source of information with a useful toolkit for anyone interested in virtual manufacturing, including advanced undergraduate students, postgraduate students and researchers.

Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports
Author :
Publisher :
Total Pages : 892
Release :
ISBN-10 : UIUC:30112005547648
ISBN-13 :
Rating : 4/5 (48 Downloads)

Book Synopsis Scientific and Technical Aerospace Reports by :

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1994 with total page 892 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Autodesk VIZ 2005

Mastering Autodesk VIZ 2005
Author :
Publisher : John Wiley & Sons
Total Pages : 926
Release :
ISBN-10 : 9780782150995
ISBN-13 : 0782150993
Rating : 4/5 (95 Downloads)

Book Synopsis Mastering Autodesk VIZ 2005 by : George Omura

Download or read book Mastering Autodesk VIZ 2005 written by George Omura and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the Full Range of VIZ 2005's Powerful Tools Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you'll work more efficiently and produce astounding results. In Mastering Autodesk VIZ 2005, world-renowned AutoCAD expert George Omura teaches you how to get the most out of Autodesk's potent 3D modeling, rendering, and presentation software. As you follow his real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Importing and exporting AutoCAD files Creating realistic and dramatic lighting effects Managing your design data more efficiently Creating complex shapes with surface modeling tools Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create lifelike views of a scene Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and the world of video time Using Photoshop with VIZ to create 3D effects Exporting Shockwave content to the Web Acquiring 3D models and props from the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Designing Virtual Worlds

Designing Virtual Worlds
Author :
Publisher : New Riders
Total Pages : 768
Release :
ISBN-10 : 0131018167
ISBN-13 : 9780131018167
Rating : 4/5 (67 Downloads)

Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming
Author :
Publisher : Springer Science & Business Media
Total Pages : 306
Release :
ISBN-10 : 9781846285974
ISBN-13 : 1846285976
Rating : 4/5 (74 Downloads)

Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.