Video Gamers

Video Gamers
Author :
Publisher : Routledge
Total Pages : 211
Release :
ISBN-10 : 9781135178864
ISBN-13 : 1135178860
Rating : 4/5 (64 Downloads)

Book Synopsis Video Gamers by : Garry Crawford

Download or read book Video Gamers written by Garry Crawford and published by Routledge. This book was released on 2011-08-04 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

Video Games as Culture

Video Games as Culture
Author :
Publisher : Routledge
Total Pages : 198
Release :
ISBN-10 : 9781317223924
ISBN-13 : 1317223926
Rating : 4/5 (24 Downloads)

Book Synopsis Video Games as Culture by : Daniel Muriel

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

Library of Congress Subject Headings

Library of Congress Subject Headings
Author :
Publisher :
Total Pages : 1800
Release :
ISBN-10 : WISC:89104097605
ISBN-13 :
Rating : 4/5 (05 Downloads)

Book Synopsis Library of Congress Subject Headings by : Library of Congress

Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on with total page 1800 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Library of Congress Subject Headings

Library of Congress Subject Headings
Author :
Publisher :
Total Pages : 1806
Release :
ISBN-10 : UOM:39015066169635
ISBN-13 :
Rating : 4/5 (35 Downloads)

Book Synopsis Library of Congress Subject Headings by : Library of Congress. Cataloging Policy and Support Office

Download or read book Library of Congress Subject Headings written by Library of Congress. Cataloging Policy and Support Office and published by . This book was released on 2007 with total page 1806 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cognitive Training

Cognitive Training
Author :
Publisher : Springer Nature
Total Pages : 414
Release :
ISBN-10 : 9783030392925
ISBN-13 : 3030392929
Rating : 4/5 (25 Downloads)

Book Synopsis Cognitive Training by : Tilo Strobach

Download or read book Cognitive Training written by Tilo Strobach and published by Springer Nature. This book was released on 2020-10-20 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of this book brings together a cutting edge international team of contributors to critically review the current knowledge regarding the effectiveness of training interventions designed to improve cognitive functions in different target populations. Since the publication of the first volume, the field of cognitive research has rapidly evolved. There is substantial evidence that cognitive and physical training can improve cognitive performance, but these benefits seem to vary as a function of the type and the intensity of interventions and the way training-induced gains are measured and analyzed. This book will address the new topics in psychological research and aims to resolve some of the currently debated issues. This book offers a comprehensive overview of empirical findings and methodological approaches of cognitive training research in different cognitive domains (memory, executive functions, etc.), types of training (working memory training, video game training, physical training, etc.), age groups (from children to young and older adults), target populations (children with developmental disorders, aging workers, MCI patients etc.), settings (laboratory-based studies, applied studies in clinical and educational settings), and methodological approaches (behavioral studies, neuroscientific studies). Chapters feature theoretical models that describe the mechanisms underlying training-induced cognitive and neural changes. Cognitive Training: An Overview of Features and Applications, Second Edition will be of interest to researchers, practitioners, students, and professors in the fields of psychology and neuroscience.

Gaming and Extremism

Gaming and Extremism
Author :
Publisher : Taylor & Francis
Total Pages : 143
Release :
ISBN-10 : 9781003850533
ISBN-13 : 1003850537
Rating : 4/5 (33 Downloads)

Book Synopsis Gaming and Extremism by : Linda Schlegel

Download or read book Gaming and Extremism written by Linda Schlegel and published by Taylor & Francis. This book was released on 2024-03-21 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field. This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers.

Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives

Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives
Author :
Publisher : Frontiers Media SA
Total Pages : 117
Release :
ISBN-10 : 9782889668816
ISBN-13 : 2889668819
Rating : 4/5 (16 Downloads)

Book Synopsis Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives by : Mark J. Campbell

Download or read book Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives written by Mark J. Campbell and published by Frontiers Media SA. This book was released on 2021-06-16 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: