The VR Book

The VR Book
Author :
Publisher : Morgan & Claypool
Total Pages : 637
Release :
ISBN-10 : 9781970001136
ISBN-13 : 1970001135
Rating : 4/5 (36 Downloads)

Book Synopsis The VR Book by : Jason Jerald

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Virtual and Augmented Reality (VR/AR)

Virtual and Augmented Reality (VR/AR)
Author :
Publisher : Springer Nature
Total Pages : 435
Release :
ISBN-10 : 9783030790622
ISBN-13 : 3030790622
Rating : 4/5 (22 Downloads)

Book Synopsis Virtual and Augmented Reality (VR/AR) by : Ralf Doerner

Download or read book Virtual and Augmented Reality (VR/AR) written by Ralf Doerner and published by Springer Nature. This book was released on 2022-01-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Virtual Reality

Virtual Reality
Author :
Publisher :
Total Pages : 91
Release :
ISBN-10 : 0590484087
ISBN-13 : 9780590484084
Rating : 4/5 (87 Downloads)

Book Synopsis Virtual Reality by : Harvey P. Newquist

Download or read book Virtual Reality written by Harvey P. Newquist and published by . This book was released on 1995 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the concepts and images of virtual reality with 3-D art and 3-D glasses and explains how virtual reality is used by scientists, pilots, and architects

Virtual Reality Cinema

Virtual Reality Cinema
Author :
Publisher : Routledge
Total Pages : 274
Release :
ISBN-10 : 9781000341935
ISBN-13 : 1000341933
Rating : 4/5 (35 Downloads)

Book Synopsis Virtual Reality Cinema by : Eric R. Williams

Download or read book Virtual Reality Cinema written by Eric R. Williams and published by Routledge. This book was released on 2021-02-17 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.

Virtual Reality-Based Learning in Action

Virtual Reality-Based Learning in Action
Author :
Publisher : Nilacakra
Total Pages : 57
Release :
ISBN-10 : 9786236748923
ISBN-13 : 6236748926
Rating : 4/5 (23 Downloads)

Book Synopsis Virtual Reality-Based Learning in Action by : I Komang Agus Putra Adi Permana

Download or read book Virtual Reality-Based Learning in Action written by I Komang Agus Putra Adi Permana and published by Nilacakra. This book was released on 2021-02-01 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Almost everything is achievable through technology, including learning English. With the current development of virtual reality applications, learning English could be set to take place in a near-real adjustable digital environment. We currently have been creating and developing practical learning activities and ideas suited for EVE VR (English Virtual Reality-Based Learning) in APK (Android Package Kit) format. This book is mainly aimed at teachers of secondary level students, by introducing them to basic concepts of virtual reality, tutorials for using EVE VR application, learning English with virtual reality, and future directions. This book also provides appen­dices of free worksheets related to the book and the VR application.

Virtual Reality

Virtual Reality
Author :
Publisher : Cambridge University Press
Total Pages : 389
Release :
ISBN-10 : 9781108187718
ISBN-13 : 1108187714
Rating : 4/5 (18 Downloads)

Book Synopsis Virtual Reality by : Steven M. LaValle

Download or read book Virtual Reality written by Steven M. LaValle and published by Cambridge University Press. This book was released on 2023-09-30 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary text explains fundamentals and industry insights from engineering to psychology, enabling students, researchers, and developers to contribute to this growing field.

Methodologies and Use Cases on Extended Reality for Training and Education

Methodologies and Use Cases on Extended Reality for Training and Education
Author :
Publisher : IGI Global
Total Pages : 375
Release :
ISBN-10 : 9781668434000
ISBN-13 : 1668434008
Rating : 4/5 (00 Downloads)

Book Synopsis Methodologies and Use Cases on Extended Reality for Training and Education by : Correia, Anacleto

Download or read book Methodologies and Use Cases on Extended Reality for Training and Education written by Correia, Anacleto and published by IGI Global. This book was released on 2022-06-24 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extended reality has been applied in training and educational settings to transform teaching and learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. Besides being able to be used in the classroom to illustrate complex concepts, simulations, and scenarios, extended reality has numerous applications in professional training to discover solutions to problems to learn how to respond to dangerous circumstances without putting their own life or the lives of others at risk. Methodologies and Use Cases on Extended Reality for Training and Education presents the forefront of research regarding the integration of extended reality in training and educational programs and establishes the foundations for course design, program development, and institutions’ training and education policy planning. It provides an overall approach to extended reality in education without failing to mention applications of using extended reality in institutions of different levels of education. Covering topics such as 3D visualization, student perceptions, and laboratory virtualization, this premier reference source is a dynamic resource for instructional designers, curriculum developers, program developers, faculty and administers of both K-12 and higher education, educational software developers, educators, pre-service teachers, teacher educators, government officials, researchers, and academicians.