The Player of Games

The Player of Games
Author :
Publisher : Orbit
Total Pages : 281
Release :
ISBN-10 : 9780316095860
ISBN-13 : 0316095869
Rating : 4/5 (60 Downloads)

Book Synopsis The Player of Games by : Iain M. Banks

Download or read book The Player of Games written by Iain M. Banks and published by Orbit. This book was released on 2009-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata

Use of Weapons

Use of Weapons
Author :
Publisher : Orbit
Total Pages : 332
Release :
ISBN-10 : 9780316068796
ISBN-13 : 0316068799
Rating : 4/5 (96 Downloads)

Book Synopsis Use of Weapons by : Iain M. Banks

Download or read book Use of Weapons written by Iain M. Banks and published by Orbit. This book was released on 2008-12-22 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past. Ferociously intelligent, both witty and horrific, Use of Weapons is a masterpiece of science fiction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata

Summary of Iain M. Banks's The Player of Games

Summary of Iain M. Banks's The Player of Games
Author :
Publisher : Milkyway Media
Total Pages : 21
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Summary of Iain M. Banks's The Player of Games by : Milkyway Media

Download or read book Summary of Iain M. Banks's The Player of Games written by Milkyway Media and published by Milkyway Media. This book was released on 2023-02-16 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: Buy now to get the main key ideas from Iain M. Banks's The Player of Games Jernau Morat Gurgeh is a professional game player in a utopian, post-scarcity space society called the Culture. Having mastered every tactic and strategy, Gurgeh has become bored with easy victories. In The Player of Games (1988), novelist Iain M. Banks takes us on a voyage with Gurgeh as he travels to a distant, barbaric empire to participate in a game so complex that the winner becomes emperor. As he is blackmailed and almost killed, Gurgeh discovers that he is a pawn in a much bigger game played by the Culture.

A Bayesian Theory of Games

A Bayesian Theory of Games
Author :
Publisher : Chartridge Books Oxford
Total Pages : 108
Release :
ISBN-10 : 9781909287761
ISBN-13 : 1909287768
Rating : 4/5 (61 Downloads)

Book Synopsis A Bayesian Theory of Games by : Dr Jimmy Teng

Download or read book A Bayesian Theory of Games written by Dr Jimmy Teng and published by Chartridge Books Oxford. This book was released on 2013-10-01 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary A Bayesian Theory of Games introduces a new game theoretic equilibrium concept: Bayesian equilibrium by iterative conjectures (BEIC). The new equilibrium concept achieves consistencies in results among different types of games that current games theory at times fails to. BEIC requires players to make predictions on the strategies of other players starting from first order uninformative predictive distribution functions (or conjectures) and keep updating with Bayesian statistical decision theoretic and game theoretic reasoning until a convergence of conjectures is achieved. In a BEIC, conjectures are consistent with the equilibrium or equilibriums they supported and so rationality is achieved for actions, strategies and beliefs and (statistical) decision rule. Given its ability to typically select only a unique equilibrium in games, the BEIC approach is capable of analyzing a larger set of games than current games theory, including games with noisy inaccurate observations and games with multiple sided incomplete information games. Key Features Provides a unified and consistent analysis of many categories of games. Its solution algorithm is iterative and has good computation properties. Can analyze more types of games than current existing games theory. The equilibrium concept and solution algorithm are based on Bayesian statistical decision theory. In the new equilibrium, rationality is achieved for action, strategy, belief (both prior and posterior) and decision rule. Beliefs are the results of optimization exercises of players. Uses first order uninformative conjectures and reaction functions to derive higher and higher orders of conjectures until a convergence of conjectures is achieved. Has great application value for it could solve many types of games and could model beliefs. The Author Dr Jimmy Teng currently teaches at the School of Economics of the University of Nottingham (Malaysia Campus). He is the author of many articles and two books. He received his economics PhD from the University of Toronto. He also earned a PhD in political Science and a MS in statistics from Duke University. He previously held research and teaching positions in Academia Sinica, National Taiwan University and Nanyang Technological University Readership Games theorists, decision theorists, economists, mathematicians, statisticians, operational researchers, social scientists, management researchers, public policy researchers, computer scientists Contents Preface Acknowledgments About the author Introduction Sequential games with incomplete information and noisy inaccurate observation; introduction; an inflationary game; Bayesian iterative conjectures algorithm as a Bayes decision rule; conclusions Sequential games with perfect and imperfect information; introduction; the Bayesian iterative conjecture algorithm, sub-game perfect equilibrium and perfect Bayesian equilibrium; solving sequential games of incomplete and perfect information; multiple-sided incomplete information sequential games with perfect information; conclusions Simultaneous games; introduction; complete information simultaneous games; BEIC and refinements of Nash equilibrium; simultaneous games with incomplete information; conclusions Conclusions References Index

Fictional Games

Fictional Games
Author :
Publisher : Bloomsbury Publishing
Total Pages : 217
Release :
ISBN-10 : 9781350277090
ISBN-13 : 1350277096
Rating : 4/5 (90 Downloads)

Book Synopsis Fictional Games by : Stefano Gualeni

Download or read book Fictional Games written by Stefano Gualeni and published by Bloomsbury Publishing. This book was released on 2022-12-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.

The British Chess Code

The British Chess Code
Author :
Publisher :
Total Pages : 56
Release :
ISBN-10 : HARVARD:HN5VF8
ISBN-13 :
Rating : 4/5 (F8 Downloads)

Book Synopsis The British Chess Code by : British Chess Company

Download or read book The British Chess Code written by British Chess Company and published by . This book was released on 1897 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Chess Amateur

The Chess Amateur
Author :
Publisher :
Total Pages : 402
Release :
ISBN-10 : PRNC:32101075890150
ISBN-13 :
Rating : 4/5 (50 Downloads)

Book Synopsis The Chess Amateur by :

Download or read book The Chess Amateur written by and published by . This book was released on 1907 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: