The Game Localization Handbook

The Game Localization Handbook
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 387
Release :
ISBN-10 : 9780763795931
ISBN-13 : 0763795933
Rating : 4/5 (31 Downloads)

Book Synopsis The Game Localization Handbook by : Heather Chandler

Download or read book The Game Localization Handbook written by Heather Chandler and published by Jones & Bartlett Publishers. This book was released on 2011-09-19 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

Fundamentals of Game Development

Fundamentals of Game Development
Author :
Publisher : Jones & Bartlett Learning
Total Pages : 408
Release :
ISBN-10 : 9780763778958
ISBN-13 : 0763778958
Rating : 4/5 (58 Downloads)

Book Synopsis Fundamentals of Game Development by : Heather Chandler

Download or read book Fundamentals of Game Development written by Heather Chandler and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

The Game Production Handbook

The Game Production Handbook
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 484
Release :
ISBN-10 : 9781449688097
ISBN-13 : 1449688098
Rating : 4/5 (97 Downloads)

Book Synopsis The Game Production Handbook by : Heather Maxwell Chandler

Download or read book The Game Production Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2014 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.

The Game Localization Handbook

The Game Localization Handbook
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 387
Release :
ISBN-10 : 9780763795948
ISBN-13 : 0763795941
Rating : 4/5 (48 Downloads)

Book Synopsis The Game Localization Handbook by : Heather Maxwell Chandler

Download or read book The Game Localization Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2011-05-03 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

Game Localization

Game Localization
Author :
Publisher : John Benjamins Publishing
Total Pages : 388
Release :
ISBN-10 : 9789027271860
ISBN-13 : 9027271860
Rating : 4/5 (60 Downloads)

Book Synopsis Game Localization by : Minako O'Hagan

Download or read book Game Localization written by Minako O'Hagan and published by John Benjamins Publishing. This book was released on 2013-08-29 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

The Routledge Handbook of Translation and Technology

The Routledge Handbook of Translation and Technology
Author :
Publisher : Routledge
Total Pages : 644
Release :
ISBN-10 : 9781315311234
ISBN-13 : 1315311232
Rating : 4/5 (34 Downloads)

Book Synopsis The Routledge Handbook of Translation and Technology by : Minako O'Hagan

Download or read book The Routledge Handbook of Translation and Technology written by Minako O'Hagan and published by Routledge. This book was released on 2019-08-23 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Translation and Technology provides a comprehensive and accessible overview of the dynamically evolving relationship between translation and technology. Divided into five parts, with an editor's introduction, this volume presents the perspectives of users of translation technologies, and of researchers concerned with issues arising from the increasing interdependency between translation and technology. The chapters in this Handbook tackle the advent of technologization at both a technical and a philosophical level, based on industry practice and academic research. Containing over 30 authoritative, cutting-edge chapters, this is an essential reference and resource for those studying and researching translation and technology. The volume will also be valuable for translators, computational linguists and developers of translation tools.

Translation and Localisation in Video Games

Translation and Localisation in Video Games
Author :
Publisher : Routledge
Total Pages : 323
Release :
ISBN-10 : 9781317617846
ISBN-13 : 1317617843
Rating : 4/5 (46 Downloads)

Book Synopsis Translation and Localisation in Video Games by : Miguel Á. Bernal-Merino

Download or read book Translation and Localisation in Video Games written by Miguel Á. Bernal-Merino and published by Routledge. This book was released on 2014-09-19 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.