The Galaxy Game Trilogy

The Galaxy Game Trilogy
Author :
Publisher : Xlibris Corporation
Total Pages : 217
Release :
ISBN-10 : 9781462814350
ISBN-13 : 1462814352
Rating : 4/5 (50 Downloads)

Book Synopsis The Galaxy Game Trilogy by : William J. Bly

Download or read book The Galaxy Game Trilogy written by William J. Bly and published by Xlibris Corporation. This book was released on 2010-04-27 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Take a journey in Time present with Trans-17, a travel device invented by Gordon Paradise and Ross Red Jacket of Tulsa, Oklahoma. Journey the Milky Way Galaxy in the present moment and enjoy the experiences and hardships Gordon Paradise faces in his solo quest for life forms and living beings in the Galaxy we call home. Meanwhile Ross Red Jacket stays on earth to manage the Time device, and life changes on earth as well as on other planets."Only change is constant, “so says the world, and it comprises a reality of its own, as life takes on the turns and tumbles much like a river. The novel is an enjoyable, humorous, and challenging book, one full of surprises with clear, precise, and poetic descriptions. This novel is Part 1 of a Trilogy, and the second book is currently being written, Entitled, VOYAGER MARS, it will be another book dealing with space travel and the ultimate challenge of the first landing on planet Mars. So begin with THE GALAXY GAME TRILOGY: Paradise Lost: One Found, and enjoy the fine writing and character development read in the finest novels. Don’t settle for anything less than great fiction. Written for the intelligent reader in mind, THE GALAXY GAME TRILOGY IS not the vapid vampire books being written at Third grade reading levels. Challenge yourself, and invite friends to purchase this book. Join the search for adventure, love, and exploration, in a novel that will thrill discerning readers."

Final Game: The Complete Series

Final Game: The Complete Series
Author :
Publisher : Odette C. Bell
Total Pages : 739
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Final Game: The Complete Series by : Odette C. Bell

Download or read book Final Game: The Complete Series written by Odette C. Bell and published by Odette C. Bell. This book was released on with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete Final Game series. Follow Stellaxia and Chris playing for the galaxy and each other in this four-book box set. In a future when augmented reality is the norm, she's the top-rated player in the galaxy. Until she meets an elite soldier who doesn’t like playing games. Stellaxia is a princess. Not that anyone cares anymore. Three years ago, she committed treason, and her people threw her in jail. There, she rots until an old-school soldier takes her to the greatest training station in the galaxy. His mission is to control her as her skills are used to train the next generation, but he ends up falling for her. Which is good. Because apart, the Milky Way has no chance. But together, the games will begin. …. Final Game follows a punchy princess and her prison guard fighting through real games to save their galaxy. If you love your space operas with action, heart, and a splash of romance, grab Final Game: The Complete Series today and soar free with an Odette C. Bell boxset.

Focus On: 100 Most Popular Unreal Engine Games

Focus On: 100 Most Popular Unreal Engine Games
Author :
Publisher : e-artnow sro
Total Pages : 1087
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Focus On: 100 Most Popular Unreal Engine Games by : Wikipedia contributors

Download or read book Focus On: 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Galaxy Game Trilogy

The Galaxy Game Trilogy
Author :
Publisher : Xlibris Corporation
Total Pages : 216
Release :
ISBN-10 : 1450082165
ISBN-13 : 9781450082167
Rating : 4/5 (65 Downloads)

Book Synopsis The Galaxy Game Trilogy by : Bill Bly

Download or read book The Galaxy Game Trilogy written by Bill Bly and published by Xlibris Corporation. This book was released on 2010-04 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Take a journey in Time present with Trans-17, a travel device invented by Gordon Paradise and Ross Red Jacket of Tulsa, Oklahoma. Journey the Milky Way Galaxy in the present moment and enjoy the experiences and hardships Gordon Paradise faces in his solo quest for life forms and living beings in the Galaxy we call home. Meanwhile Ross Red Jacket stays on earth to manage the Time device, and life changes on earth as well as on other planets."Only change is constant, "so says the world, and it comprises a reality of its own, as life takes on the turns and tumbles much like a river. The novel is an enjoyable, humorous, and challenging book, one full of surprises with clear, precise, and poetic descriptions. This novel is Part 1 of a Trilogy, and the second book is currently being written, Entitled, VOYAGER MARS, it will be another book dealing with space travel and the ultimate challenge of the first landing on planet Mars. So begin with THE GALAXY GAME TRILOGY: Paradise Lost: One Found, and enjoy the fine writing and character development read in the finest novels. Don't settle for anything less than great fiction. Written for the intelligent reader in mind, THE GALAXY GAME TRILOGY IS not the vapid vampire books being written at Third grade reading levels. Challenge yourself, and invite friends to purchase this book. Join the search for adventure, love, and exploration, in a novel that will thrill discerning readers."

Aliens in Popular Culture

Aliens in Popular Culture
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 354
Release :
ISBN-10 : 9781440838330
ISBN-13 : 144083833X
Rating : 4/5 (30 Downloads)

Book Synopsis Aliens in Popular Culture by : Michael M. Levy

Download or read book Aliens in Popular Culture written by Michael M. Levy and published by Bloomsbury Publishing USA. This book was released on 2019-03-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. The wide impact that the imagined alien has had upon Western culture has not been surveyed before; in many cases the essays in Aliens in Popular Culture are the first written on the topic. The book is a compendium of short entries on notable uses of aliens in popular culture across different media and platforms by almost 90 researchers in the field. It covers science fiction from the late nineteenth century into the twenty-first century, including books, films, television, comics, games, and even advertisements. Individual essays point to the ways in which the imagined alien can be seen as a reflection of different fears and tensions within society, above all in the Anglo-American world. The book additionally provides an overview for context and suggestions for further reading. All varieties of readers will find it to be a comprehensive reference about the extra-terrestrial in popular culture.

Gaming and the Divine

Gaming and the Divine
Author :
Publisher : Routledge
Total Pages : 229
Release :
ISBN-10 : 9780429018688
ISBN-13 : 0429018681
Rating : 4/5 (88 Downloads)

Book Synopsis Gaming and the Divine by : Frank G. Bosman

Download or read book Gaming and the Divine written by Frank G. Bosman and published by Routledge. This book was released on 2019-03-04 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Author :
Publisher : Routledge
Total Pages : 241
Release :
ISBN-10 : 9781351184755
ISBN-13 : 135118475X
Rating : 4/5 (55 Downloads)

Book Synopsis A Multimodal Approach to Video Games and the Player Experience by : Weimin Toh

Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.