Reality Ends Here

Reality Ends Here
Author :
Publisher : Simon and Schuster
Total Pages : 206
Release :
ISBN-10 : 9781476727592
ISBN-13 : 1476727597
Rating : 4/5 (92 Downloads)

Book Synopsis Reality Ends Here by : Alison Gaylin

Download or read book Reality Ends Here written by Alison Gaylin and published by Simon and Schuster. This book was released on 2013-06-10 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Edgar-nominated author of Into the Dark comes the riveting and witty story of a teenage girl caught between her image-obsessed family—stars of a hit reality show about her sextuplet siblings—and the long-buried truth about her biological father. With a major crush on an adorable pop star, annoying younger siblings, and a mom and stepdad who are too strict, Estella Blanchard is a typical teenage girl—except that her daily struggles are plotlines on the reality show Seven Is Heaven, which relentlessly documents her life as the older half-sister of sextuplets. Estella’s an Oscar-worthy actress at hiding her true feelings from the camera. However, she can’t outrun the spotlight when she receives a Christmas present from her biological father...who died ten years ago under mysterious circumstances. Blamed for this “sick prank,” Estella is placed in an unorthodox support group for troubled child stars—including a twenty-three-year-old has-been, a backstabbing drama queen, and a super-cute (but very off-limits) boy bander. And, as weird as the group is, when a creepy paparazzo starts stalking her, claiming that her dad is actually alive, Estella's going to need their help to uncover the truth and stay alive.

Expressions of Ethnography

Expressions of Ethnography
Author :
Publisher : State University of New York Press
Total Pages : 318
Release :
ISBN-10 : 9780791486320
ISBN-13 : 079148632X
Rating : 4/5 (20 Downloads)

Book Synopsis Expressions of Ethnography by : Robin Patric Clair

Download or read book Expressions of Ethnography written by Robin Patric Clair and published by State University of New York Press. This book was released on 2012-02-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expressions of Ethnography embraces the idea that alternative genres may be used to express culture. Using examples of a wide variety of cultural phenomena, contemporary ways to practice ethnography, and novel forms of expressing the cultural experience, the book offers an eclectic mix of short stories, novels, and poetry, as well as traditional scholarly reports of poignant, provocative, and powerful cultural phenomena. Included are accounts of recovery following the terrorist attacks of 9/11, life as a prison guard, surviving child abuse and coping via an eating disorder, dealing with disabilities, living the gay life, birthing babies, as well as searching for birth mothers. Special attention is given to dialogue, from dialogue with families and friends to American ethnographers interviewing Thai managers.

Alternate Reality Games and the Cusp of Digital Gameplay

Alternate Reality Games and the Cusp of Digital Gameplay
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 353
Release :
ISBN-10 : 9781501316265
ISBN-13 : 1501316265
Rating : 4/5 (65 Downloads)

Book Synopsis Alternate Reality Games and the Cusp of Digital Gameplay by : Antero Garcia

Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Locally Played

Locally Played
Author :
Publisher : MIT Press
Total Pages : 287
Release :
ISBN-10 : 9780262356930
ISBN-13 : 0262356937
Rating : 4/5 (30 Downloads)

Book Synopsis Locally Played by : Benjamin Stokes

Download or read book Locally Played written by Benjamin Stokes and published by MIT Press. This book was released on 2020-04-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

At Reality's End

At Reality's End
Author :
Publisher : Next Chapter
Total Pages : 431
Release :
ISBN-10 : PKEY:6610000664887
ISBN-13 :
Rating : 4/5 (87 Downloads)

Book Synopsis At Reality's End by : Jesse Wilson

Download or read book At Reality's End written by Jesse Wilson and published by Next Chapter. This book was released on 2024-11-01 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the last minute at the last battle, a new plan is launched by the true enemies of the Squad. The High Council of the Syndicate - the original Delta Squad - unleash the Outsiders into the Omniverse. They quickly prove impossible to control, and begin their war against all of reality. This time, the Delta Squad is outmatched, and they will have to join forces with enemies and friends alike in order to make their last stand.

Reading Contemporary Performance

Reading Contemporary Performance
Author :
Publisher : Routledge
Total Pages : 508
Release :
ISBN-10 : 9781136246562
ISBN-13 : 1136246568
Rating : 4/5 (62 Downloads)

Book Synopsis Reading Contemporary Performance by : Gabrielle Cody

Download or read book Reading Contemporary Performance written by Gabrielle Cody and published by Routledge. This book was released on 2015-09-25 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the nature of contemporary performance continues to expand into new forms, genres and media, it requires an increasingly diverse vocabulary. Reading Contemporary Performance provides students, critics and creators with a rich understanding of the key terms and ideas that are central to any discussion of this evolving theatricality. Specially commissioned entries from a wealth of contributors map out the many and varied ways of discussing performance in all of its forms – from theatrical and site-specific performances to live and New Media art. The book is divided into two sections: Concepts - Key terms and ideas arranged according to the five characteristic elements of performance art: time; space; action; performer; audience. Methodologies and Turning Points - The seminal theories and ways of reading performance, such as postmodernism, epic theatre, feminisms, happenings and animal studies. Case Studies – entries in both sections are accompanied by short studies of specific performances and events, demonstrating creative examples of the ideas and issues in question. Three different introductory essays provide multiple entry points into the discussion of contemporary performance, and cross-references for each entry also allow the plotting of one’s own pathway. Reading Contemporary Performance is an invaluable guide, providing not just a solid set of familiarities, but an exploration and contextualisation of this broad and vital field.

Alternate Reality Games For Behavioral and Social Science Research

Alternate Reality Games For Behavioral and Social Science Research
Author :
Publisher : Lulu.com
Total Pages : 132
Release :
ISBN-10 : 9781312781054
ISBN-13 : 131278105X
Rating : 4/5 (54 Downloads)

Book Synopsis Alternate Reality Games For Behavioral and Social Science Research by : Ruthanna Gordon

Download or read book Alternate Reality Games For Behavioral and Social Science Research written by Ruthanna Gordon and published by Lulu.com. This book was released on 2015-02-20 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations. ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference. This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.