Quake II

Quake II
Author :
Publisher : Prima Games
Total Pages : 212
Release :
ISBN-10 : 076151306X
ISBN-13 : 9780761513063
Rating : 4/5 (6X Downloads)

Book Synopsis Quake II by : Kip Ward

Download or read book Quake II written by Kip Ward and published by Prima Games. This book was released on 1997 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's easy to do with "Prima's Unauthorized Guide to Quake II," the most complete and strategically compelling guide to "Quake II" on the market. Online players will blow away their competitors with the exclusive multiplayer strategies by Killcreek, the champion gamer who achieved legendary status by defeating "DOOM" and "Quake" designer John Romero in hand-to-hand game-playing combat. In addition, "Prima's Unauthorized Guide to Quake II" features detailed and original game-playing maps that help players achieve quick mastery of each and every level. We?ve also included a full arsenal of Cheat Codes. "Prima's Unauthorized Guide to Quake II" is authored by master gamer Kip Ward, who's best-selling strategy guides include Prima's guides for "Quake, Duke Nukem 3D," and "Tomb Raider II." "Our team has spent countless hours creating detailed maps for every level; add multiplayer strategies from Killcreek and great writing from Kip Ward, and you have an unmatched guide to a killer game."About the Author Kip Ward is the author of "Tomb Raider II: The Official Strategy Guide," "Resident Evil: Unauthorized Game Secrets," co-author of "Rebel Moon Rising: The Official Strategy Guide, King's Field: Unauthorized Game Secrets," and other Prima game books.

Quake II Official Strategies and Secrets

Quake II Official Strategies and Secrets
Author :
Publisher :
Total Pages : 292
Release :
ISBN-10 : 0782122124
ISBN-13 : 9780782122121
Rating : 4/5 (24 Downloads)

Book Synopsis Quake II Official Strategies and Secrets by : Jonathan Mendoza

Download or read book Quake II Official Strategies and Secrets written by Jonathan Mendoza and published by . This book was released on 1998 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title

Quake II

Quake II
Author :
Publisher : Prima Publishing
Total Pages : 84
Release :
ISBN-10 : 076152200X
ISBN-13 : 9780761522003
Rating : 4/5 (0X Downloads)

Book Synopsis Quake II by : Joe Grant Bell

Download or read book Quake II written by Joe Grant Bell and published by Prima Publishing. This book was released on 1999 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walkthroughs for every level All secret areas exposed Tactics for each weapon Expert deathmatch tips 3D maps of each area

Authorized Guide to Quake II

Authorized Guide to Quake II
Author :
Publisher : Bradygames
Total Pages : 204
Release :
ISBN-10 : 1566867312
ISBN-13 : 9781566867313
Rating : 4/5 (12 Downloads)

Book Synopsis Authorized Guide to Quake II by : Brady Games

Download or read book Authorized Guide to Quake II written by Brady Games and published by Bradygames. This book was released on 1997-11 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to offer players of Quake II all the maps, walkthroughs and secrets they need to defeat the many beasties stalking the halls of terror. It also includes strategies to use against the artificial intelligence of these enemies, plus solutions to the mind-twisting puzzles.

Advanced Android 4 Games

Advanced Android 4 Games
Author :
Publisher : Apress
Total Pages : 299
Release :
ISBN-10 : 9781430240600
ISBN-13 : 1430240601
Rating : 4/5 (00 Downloads)

Book Synopsis Advanced Android 4 Games by : Vladimir Silva

Download or read book Advanced Android 4 Games written by Vladimir Silva and published by Apress. This book was released on 2013-07-30 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

Pro Android Games

Pro Android Games
Author :
Publisher : Apress
Total Pages : 395
Release :
ISBN-10 : 9781484205877
ISBN-13 : 1484205871
Rating : 4/5 (77 Downloads)

Book Synopsis Pro Android Games by : Massimo Nardone

Download or read book Pro Android Games written by Massimo Nardone and published by Apress. This book was released on 2015-02-14 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.

Game Engine Architecture

Game Engine Architecture
Author :
Publisher : CRC Press
Total Pages : 882
Release :
ISBN-10 : 9781439879184
ISBN-13 : 1439879184
Rating : 4/5 (84 Downloads)

Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2009-06-15 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.