Programming in 3 Dimensions

Programming in 3 Dimensions
Author :
Publisher : Prentice Hall
Total Pages : 466
Release :
ISBN-10 : 0137266138
ISBN-13 : 9780137266135
Rating : 4/5 (38 Downloads)

Book Synopsis Programming in 3 Dimensions by : Christopher D. Watkins

Download or read book Programming in 3 Dimensions written by Christopher D. Watkins and published by Prentice Hall. This book was released on 1992 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Linux 3-D Graphics Programming

Linux 3-D Graphics Programming
Author :
Publisher : Wordware Publishing
Total Pages : 0
Release :
ISBN-10 : 155622723X
ISBN-13 : 9781556227233
Rating : 4/5 (3X Downloads)

Book Synopsis Linux 3-D Graphics Programming by : Norman Lin

Download or read book Linux 3-D Graphics Programming written by Norman Lin and published by Wordware Publishing. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there are no directly competitive titles to Lin's title, and considering the explosive growth of not only 3-D graphics but the Linux operating system, this new book will be valuable to developers interested in graphics programming. The CD-ROM contains a series of animated 3-D videos illustrating key 3-D graphics concepts, such as the transformation from world space into camera space. It also features Blender 3-D, a professional quality 3-D modeler.

Flights of Fantasy

Flights of Fantasy
Author :
Publisher : Wait Groupe Press
Total Pages : 604
Release :
ISBN-10 : STANFORD:36105008916889
ISBN-13 :
Rating : 4/5 (89 Downloads)

Book Synopsis Flights of Fantasy by : Christopher Lampton

Download or read book Flights of Fantasy written by Christopher Lampton and published by Wait Groupe Press. This book was released on 1993 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.

3D Programming for Windows

3D Programming for Windows
Author :
Publisher :
Total Pages : 452
Release :
ISBN-10 : UCSC:32106018790763
ISBN-13 :
Rating : 4/5 (63 Downloads)

Book Synopsis 3D Programming for Windows by : Charles Petzold

Download or read book 3D Programming for Windows written by Charles Petzold and published by . This book was released on 2008 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

3D Graphics for Game Programming

3D Graphics for Game Programming
Author :
Publisher : CRC Press
Total Pages : 325
Release :
ISBN-10 : 9781439827383
ISBN-13 : 1439827389
Rating : 4/5 (83 Downloads)

Book Synopsis 3D Graphics for Game Programming by : JungHyun Han

Download or read book 3D Graphics for Game Programming written by JungHyun Han and published by CRC Press. This book was released on 2011-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

3D Game Programming All in One

3D Game Programming All in One
Author :
Publisher : Cengage Learning
Total Pages : 1152
Release :
ISBN-10 : 1435457447
ISBN-13 : 9781435457447
Rating : 4/5 (47 Downloads)

Book Synopsis 3D Game Programming All in One by : Kenneth C. Finney

Download or read book 3D Game Programming All in One written by Kenneth C. Finney and published by Cengage Learning. This book was released on 2012-12-03 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Mathematics for 3D Game Programming and Computer Graphics

Mathematics for 3D Game Programming and Computer Graphics
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0357671090
ISBN-13 : 9780357671092
Rating : 4/5 (90 Downloads)

Book Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.