Programming Game AI by Example

Programming Game AI by Example
Author :
Publisher : Jones & Bartlett Learning
Total Pages : 522
Release :
ISBN-10 : 1556220782
ISBN-13 : 9781556220784
Rating : 4/5 (82 Downloads)

Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Practical Game AI Programming

Practical Game AI Programming
Author :
Publisher : Packt Publishing Ltd
Total Pages : 341
Release :
ISBN-10 : 9781787129467
ISBN-13 : 1787129462
Rating : 4/5 (67 Downloads)

Book Synopsis Practical Game AI Programming by : Micael DaGraca

Download or read book Practical Game AI Programming written by Micael DaGraca and published by Packt Publishing Ltd. This book was released on 2017-06-30 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

AI for Game Developers

AI for Game Developers
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 398
Release :
ISBN-10 : 0596005555
ISBN-13 : 9780596005559
Rating : 4/5 (55 Downloads)

Book Synopsis AI for Game Developers by : David M. Bourg

Download or read book AI for Game Developers written by David M. Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

Game AI Pro 2

Game AI Pro 2
Author :
Publisher : CRC Press
Total Pages : 566
Release :
ISBN-10 : 9781482254808
ISBN-13 : 1482254808
Rating : 4/5 (08 Downloads)

Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin and published by CRC Press. This book was released on 2015-04-17 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

AI Game Engine Programming

AI Game Engine Programming
Author :
Publisher : Charles River Media
Total Pages : 710
Release :
ISBN-10 : 1584505729
ISBN-13 : 9781584505723
Rating : 4/5 (29 Downloads)

Book Synopsis AI Game Engine Programming by : Brian Schwab

Download or read book AI Game Engine Programming written by Brian Schwab and published by Charles River Media. This book was released on 2009 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the knowledge and techniques needed to create an AI engine

Game Programming Patterns

Game Programming Patterns
Author :
Publisher : Genever Benning
Total Pages : 353
Release :
ISBN-10 : 9780990582915
ISBN-13 : 0990582914
Rating : 4/5 (15 Downloads)

Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

AI Game Development

AI Game Development
Author :
Publisher : New Riders
Total Pages : 772
Release :
ISBN-10 : 1592730043
ISBN-13 : 9781592730049
Rating : 4/5 (43 Downloads)

Book Synopsis AI Game Development by : Alex J. Champandard

Download or read book AI Game Development written by Alex J. Champandard and published by New Riders. This book was released on 2003 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.