Game Over

Game Over
Author :
Publisher : Vintage
Total Pages : 558
Release :
ISBN-10 : 9780307800749
ISBN-13 : 0307800741
Rating : 4/5 (49 Downloads)

Book Synopsis Game Over by : David Sheff

Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Nintendo

Nintendo
Author :
Publisher : Taylor & Francis
Total Pages : 84
Release :
ISBN-10 : 9781003816829
ISBN-13 : 1003816827
Rating : 4/5 (29 Downloads)

Book Synopsis Nintendo by : Randy Nichols

Download or read book Nintendo written by Randy Nichols and published by Taylor & Francis. This book was released on 2023-10-11 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo. This book offers a deeper examination into Nintendo as a global media giant, with some of the industry’s best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company’s key figures and main franchises are important, Nintendo’s impact as a company – and what we can learn from its evolution – is instructive beyond the video game industry. This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009
Author :
Publisher : Lulu.com
Total Pages : 330
Release :
ISBN-10 : 9781409212775
ISBN-13 : 1409212777
Rating : 4/5 (75 Downloads)

Book Synopsis VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009 by : Michael Starr

Download or read book VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009 written by Michael Starr and published by Lulu.com. This book was released on 2008-07-09 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
Author :
Publisher : U of Nebraska Press
Total Pages : 281
Release :
ISBN-10 : 9781496218858
ISBN-13 : 149621885X
Rating : 4/5 (58 Downloads)

Book Synopsis Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology by : Tison Pugh

Download or read book Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology written by Tison Pugh and published by U of Nebraska Press. This book was released on 2019-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.

Video Game Audio

Video Game Audio
Author :
Publisher : McFarland
Total Pages : 256
Release :
ISBN-10 : 9781476674353
ISBN-13 : 1476674353
Rating : 4/5 (53 Downloads)

Book Synopsis Video Game Audio by : Christopher Hopkins

Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

GameAxis Unwired

GameAxis Unwired
Author :
Publisher :
Total Pages : 48
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2004-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Marketing Communications

Marketing Communications
Author :
Publisher : John Wiley & Sons
Total Pages : 613
Release :
ISBN-10 : 9780470319925
ISBN-13 : 0470319925
Rating : 4/5 (25 Downloads)

Book Synopsis Marketing Communications by : Micael Dahlen

Download or read book Marketing Communications written by Micael Dahlen and published by John Wiley & Sons. This book was released on 2009-12-21 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marketing Communications: A Brand Narrative Approach is a mainstream, student-driven text which gives prominence to the driving force of all Marketing Communications: the imperative of Branding. The book aims to engage students in an entertaining, informative way, setting the conceptual mechanics of Marketing Communications in a contemporary, dynamic context. It includes key current trends such as: Brand narrative approach - Cases such as Dove, Harley-Davidson, Nike and World of War Craft feature real-life, salient examples which are engaging for students and reflect the growth of co-authored brand ‘stories’ to help build and maintain brands by customer engagement through meaningful dialogues. Media neutral/multi-media approach - This text has a sound exploration of online and offline synergy combining one-message delivery and multi-media exposures, through examples of companies and political campaigns using ‘non-traditional’ media to reach groups not locking into ‘normal channels’. This brand new text features an impressive mixture of real-life brand case studies underpinned with recent academic research and market place dynamics. The format is structured into three sections covering analysis, planning and implementation and control of Marketing Communications. Using full colour examples of brands, and student-friendly diagrams, the book acknowledges that the modern student learns visually as well as through text. ***COMPANION WEBSITE - www.marketing-comms.com ***