Multimedia Programming with Pure Data

Multimedia Programming with Pure Data
Author :
Publisher : Packt Publishing Ltd
Total Pages : 550
Release :
ISBN-10 : 9781782164654
ISBN-13 : 1782164650
Rating : 4/5 (54 Downloads)

Book Synopsis Multimedia Programming with Pure Data by : Bryan WC Chung

Download or read book Multimedia Programming with Pure Data written by Bryan WC Chung and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Programming Sound with Pure Data

Programming Sound with Pure Data
Author :
Publisher : Pragmatic Bookshelf
Total Pages : 268
Release :
ISBN-10 : 9781680504385
ISBN-13 : 168050438X
Rating : 4/5 (85 Downloads)

Book Synopsis Programming Sound with Pure Data by : Tony Hillerson

Download or read book Programming Sound with Pure Data written by Tony Hillerson and published by Pragmatic Bookshelf. This book was released on 2014-01-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

Designing Sound

Designing Sound
Author :
Publisher : MIT Press
Total Pages : 689
Release :
ISBN-10 : 9780262014410
ISBN-13 : 0262014416
Rating : 4/5 (10 Downloads)

Book Synopsis Designing Sound by : Andy Farnell

Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner
Author :
Publisher : Packt Publishing Ltd
Total Pages : 545
Release :
ISBN-10 : 9781849699723
ISBN-13 : 1849699720
Rating : 4/5 (23 Downloads)

Book Synopsis Multimedia Programming Using Max/MSP and TouchDesigner by : Patrik Lechner

Download or read book Multimedia Programming Using Max/MSP and TouchDesigner written by Patrik Lechner and published by Packt Publishing Ltd. This book was released on 2014-11-26 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Making Musical Apps

Making Musical Apps
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 123
Release :
ISBN-10 : 9781449314903
ISBN-13 : 1449314902
Rating : 4/5 (03 Downloads)

Book Synopsis Making Musical Apps by : Peter Brinkmann

Download or read book Making Musical Apps written by Peter Brinkmann and published by "O'Reilly Media, Inc.". This book was released on 2012 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS).

Loadbang

Loadbang
Author :
Publisher :
Total Pages : 278
Release :
ISBN-10 : 3955930556
ISBN-13 : 9783955930554
Rating : 4/5 (56 Downloads)

Book Synopsis Loadbang by : Johannes Kreidler

Download or read book Loadbang written by Johannes Kreidler and published by . This book was released on 2013-06-05 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming Interactivity

Programming Interactivity
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 736
Release :
ISBN-10 : 9781449379193
ISBN-13 : 1449379192
Rating : 4/5 (93 Downloads)

Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.