MonoGame Mastery

MonoGame Mastery
Author :
Publisher : Apress
Total Pages : 323
Release :
ISBN-10 : 1484263081
ISBN-13 : 9781484263082
Rating : 4/5 (81 Downloads)

Book Synopsis MonoGame Mastery by : Jarred Capellman

Download or read book MonoGame Mastery written by Jarred Capellman and published by Apress. This book was released on 2020-11-10 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame. With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games. What You Will Learn Learn to build a game with the MonoGame framework. Understand game engine architecture and how to build an engine onto the MonoGame framework. Grasp common design patterns used in game development and in fully featured engines, such as Unity. Who This Book Is For Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

Learning XNA 4.0

Learning XNA 4.0
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 542
Release :
ISBN-10 : 9781449302764
ISBN-13 : 1449302769
Rating : 4/5 (64 Downloads)

Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Game Development with MonoGame

Game Development with MonoGame
Author :
Publisher : Apress
Total Pages : 200
Release :
ISBN-10 : 1484277708
ISBN-13 : 9781484277706
Rating : 4/5 (08 Downloads)

Book Synopsis Game Development with MonoGame by : Louis Salin

Download or read book Game Development with MonoGame written by Louis Salin and published by Apress. This book was released on 2021-10-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. What You Will Learn Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game Who Is This Book For Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.

Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook
Author :
Publisher : Packt Publishing Ltd
Total Pages : 522
Release :
ISBN-10 : 9781849691994
ISBN-13 : 1849691991
Rating : 4/5 (94 Downloads)

Book Synopsis Microsoft XNA 4.0 Game Development Cookbook by : Luke Drumm

Download or read book Microsoft XNA 4.0 Game Development Cookbook written by Luke Drumm and published by Packt Publishing Ltd. This book was released on 2012-06-25 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming
Author :
Publisher : Addison-Wesley Professional
Total Pages : 0
Release :
ISBN-10 : 0672333457
ISBN-13 : 9780672333453
Rating : 4/5 (57 Downloads)

Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Learning C# by Developing Games with Unity 2021

Learning C# by Developing Games with Unity 2021
Author :
Publisher : Packt Publishing Ltd
Total Pages : 429
Release :
ISBN-10 : 9781801812962
ISBN-13 : 1801812969
Rating : 4/5 (62 Downloads)

Book Synopsis Learning C# by Developing Games with Unity 2021 by : Harrison Ferrone

Download or read book Learning C# by Developing Games with Unity 2021 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2021-10-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning How to Learn

Learning How to Learn
Author :
Publisher : Penguin
Total Pages : 258
Release :
ISBN-10 : 9780525504467
ISBN-13 : 052550446X
Rating : 4/5 (67 Downloads)

Book Synopsis Learning How to Learn by : Barbara Oakley, PhD

Download or read book Learning How to Learn written by Barbara Oakley, PhD and published by Penguin. This book was released on 2018-08-07 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course "Learning How to Learn" have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: Why sometimes letting your mind wander is an important part of the learning process How to avoid "rut think" in order to think outside the box Why having a poor memory can be a good thing The value of metaphors in developing understanding A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.