Minecraft: MMORPG

Minecraft: MMORPG
Author :
Publisher : Cherry Lake
Total Pages : 36
Release :
ISBN-10 : 9781534131606
ISBN-13 : 1534131604
Rating : 4/5 (06 Downloads)

Book Synopsis Minecraft: MMORPG by : Josh Gregory

Download or read book Minecraft: MMORPG written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

MMORPGs in Minecraft

MMORPGs in Minecraft
Author :
Publisher : Cherry Lake
Total Pages : 28
Release :
ISBN-10 : 9781534141018
ISBN-13 : 1534141014
Rating : 4/5 (18 Downloads)

Book Synopsis MMORPGs in Minecraft by : Josh Gregory

Download or read book MMORPGs in Minecraft written by Josh Gregory and published by Cherry Lake. This book was released on 2019-01-01 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

Minecraft: Virtual Reality
Author :
Publisher : Cherry Lake
Total Pages : 36
Release :
ISBN-10 : 9781534131613
ISBN-13 : 1534131612
Rating : 4/5 (13 Downloads)

Book Synopsis Minecraft: Virtual Reality by : Josh Gregory

Download or read book Minecraft: Virtual Reality written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Gaming the System

Gaming the System
Author :
Publisher : Indiana University Press
Total Pages : 216
Release :
ISBN-10 : 9780253035752
ISBN-13 : 0253035759
Rating : 4/5 (52 Downloads)

Book Synopsis Gaming the System by : David J. Gunkel

Download or read book Gaming the System written by David J. Gunkel and published by Indiana University Press. This book was released on 2018-05-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

The Ultimate Guide to Mastering Minigames and Servers

The Ultimate Guide to Mastering Minigames and Servers
Author :
Publisher : Triumph Books
Total Pages : 254
Release :
ISBN-10 : 9781633195288
ISBN-13 : 1633195287
Rating : 4/5 (88 Downloads)

Book Synopsis The Ultimate Guide to Mastering Minigames and Servers by : Triumph Books

Download or read book The Ultimate Guide to Mastering Minigames and Servers written by Triumph Books and published by Triumph Books. This book was released on 2016-04-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best builds in Minecraft and the game's most stunning creations — from minigames to giant cities — are found on Minecraft servers. But where to start in exploring the massive maps and multitude of servers available? The Ultimate Guide to Mastering Minigames and Servers introduces the most popular and unique servers and minigames for 'Crafters to discover. The No. 1 online activity for Minecrafters is minigames. In fact, for some 'Crafters, minigames are the only way they play Minecraft! Whether you're new to servers and minigames or you're an experienced adventurer, this book is bound to introduce exciting places to explore and games to play.

Computer Supported Education

Computer Supported Education
Author :
Publisher : Springer Nature
Total Pages : 664
Release :
ISBN-10 : 9783030584597
ISBN-13 : 3030584593
Rating : 4/5 (97 Downloads)

Book Synopsis Computer Supported Education by : H. Chad Lane

Download or read book Computer Supported Education written by H. Chad Lane and published by Springer Nature. This book was released on 2020-11-09 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.

Fun and Software

Fun and Software
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 297
Release :
ISBN-10 : 9781501318283
ISBN-13 : 1501318284
Rating : 4/5 (83 Downloads)

Book Synopsis Fun and Software by : Olga Goriunova

Download or read book Fun and Software written by Olga Goriunova and published by Bloomsbury Publishing USA. This book was released on 2016-05-19 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.