Mastering Unreal Technology: Advanced level design concepts with Unreal Engine 3

Mastering Unreal Technology: Advanced level design concepts with Unreal Engine 3
Author :
Publisher : Sams Publishing
Total Pages : 1086
Release :
ISBN-10 : UIUC:30112097946781
ISBN-13 :
Rating : 4/5 (81 Downloads)

Book Synopsis Mastering Unreal Technology: Advanced level design concepts with Unreal Engine 3 by : Jason Busby

Download or read book Mastering Unreal Technology: Advanced level design concepts with Unreal Engine 3 written by Jason Busby and published by Sams Publishing. This book was released on 2010 with total page 1086 pages. Available in PDF, EPUB and Kindle. Book excerpt: An advanced guide to the features of Unreal Engine 3, this book describes the programming and modding techniques of the latest version of the industry's leading engine.

Mastering Unreal Technology: Vol. 2: Advanced Level Design Concepts with Unreal Engine 3

Mastering Unreal Technology: Vol. 2: Advanced Level Design Concepts with Unreal Engine 3
Author :
Publisher :
Total Pages : 1068
Release :
ISBN-10 : 1282433423
ISBN-13 : 9781282433427
Rating : 4/5 (23 Downloads)

Book Synopsis Mastering Unreal Technology: Vol. 2: Advanced Level Design Concepts with Unreal Engine 3 by : Jason Busby

Download or read book Mastering Unreal Technology: Vol. 2: Advanced Level Design Concepts with Unreal Engine 3 written by Jason Busby and published by . This book was released on 2009 with total page 1068 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Unreal Technology

Mastering Unreal Technology
Author :
Publisher : Pearson Education
Total Pages : 890
Release :
ISBN-10 : 0672329913
ISBN-13 : 9780672329913
Rating : 4/5 (13 Downloads)

Book Synopsis Mastering Unreal Technology by : Jason Busby

Download or read book Mastering Unreal Technology written by Jason Busby and published by Pearson Education. This book was released on 2009 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a guide to game development and modding using Unreal Engine.

Mastering Unreal Technology, Volume II

Mastering Unreal Technology, Volume II
Author :
Publisher : Sams Publishing
Total Pages : 1535
Release :
ISBN-10 : 9780768689372
ISBN-13 : 0768689376
Rating : 4/5 (72 Downloads)

Book Synopsis Mastering Unreal Technology, Volume II by : Jason Busby

Download or read book Mastering Unreal Technology, Volume II written by Jason Busby and published by Sams Publishing. This book was released on 2009-09-22 with total page 1535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it! You’ll find expert tips on Creating advanced materials that leverage the full power of UnrealEd’s Material Editor Bringing levels to life with objects affected by gravity, collisions, and player influence Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly Using SoundCues to mix, modulate, crossfade, and attenuate sounds Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures Animating characters and vehicles that move with unprecedented realism Creating in-game cinematics that develop your characters and move your story forward

Mastering Unreal® Technology Volume II

Mastering Unreal® Technology Volume II
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : OCLC:748209100
ISBN-13 :
Rating : 4/5 (00 Downloads)

Book Synopsis Mastering Unreal® Technology Volume II by : Zak Parrish

Download or read book Mastering Unreal® Technology Volume II written by Zak Parrish and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Unreal Technology, Volume I

Mastering Unreal Technology, Volume I
Author :
Publisher : Pearson Education
Total Pages : 909
Release :
ISBN-10 : 9780768688979
ISBN-13 : 0768688973
Rating : 4/5 (79 Downloads)

Book Synopsis Mastering Unreal Technology, Volume I by : Jason Busby

Download or read book Mastering Unreal Technology, Volume I written by Jason Busby and published by Pearson Education. This book was released on 2009-07-21 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming! Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing! You’ll find expert tips on Understanding the game development process from start to finish Planning projects for greater efficiency, faster delivery, and better quality Crafting worlds with stunning beauty and clarity Bringing amazing realism to characters, objects, and props Making the most of Unreal Engine 3’s massively upgraded lighting system Scripting complex gameplay quickly and easily with Unreal Kismet Building animated game assets with Unreal Matinee Testing game performance during live gameplay Optimizing levels by improving the interaction between lights and surfaces Using advanced level streaming to create vast, rich, highly playable levels Winner of the Front Line Award for best game development book of 2009!

Mastering Game Development with Unreal Engine 4

Mastering Game Development with Unreal Engine 4
Author :
Publisher :
Total Pages : 356
Release :
ISBN-10 : 1788991443
ISBN-13 : 9781788991445
Rating : 4/5 (43 Downloads)

Book Synopsis Mastering Game Development with Unreal Engine 4 by : Matt Edmonds

Download or read book Mastering Game Development with Unreal Engine 4 written by Matt Edmonds and published by . This book was released on 2018-09-28 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI. Experience not only VR support for your game but also the inbuilt support of Apple's ARKit and Google's ARCore with UE4's newly released support for these platforms. Book Description To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR! By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+. What you will learn The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio Manage performance tools and branching shaders based on platform capabilities in the Material Editor Explore scene or level transitions and management strategies Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes Implement audio-to-animation timelines and trigger them from visual FX Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++ Who this book is for This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.