Leet Noobs

Leet Noobs
Author :
Publisher : New Literacies and Digital Epistemologies
Total Pages : 0
Release :
ISBN-10 : 1433116103
ISBN-13 : 9781433116100
Rating : 4/5 (03 Downloads)

Book Synopsis Leet Noobs by : Mark Chen

Download or read book Leet Noobs written by Mark Chen and published by New Literacies and Digital Epistemologies. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the group was informal, a «family» that wanted to «hang out and have fun.» Before joining, each player had been recognized as expert in the game; within the group they had to adapt their expertise for the new joint task and align themselves to new group goals. Through their shared activity, members successfully established communication and material practices that changed as they had to renegotiate roles and responsibilities with new situations and as the larger gaming community evolved. Players learned to reconfigure their play spaces, enrolling third-party game mods and other resources into their activity. Once-expert players became novices or «noobs» to relearn expert or «leet» gameplay. They became «leet noobs» who needed to reconfigure their expertise for new norms of material practice. Ultimately, these norms also changed what it meant to play World of Warcraft; some group members no longer wanted to just hang out and have fun, and eventually the group died in an online fiery meltdown.

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Author :
Publisher : Routledge
Total Pages : 241
Release :
ISBN-10 : 9781351184755
ISBN-13 : 135118475X
Rating : 4/5 (55 Downloads)

Book Synopsis A Multimodal Approach to Video Games and the Player Experience by : Weimin Toh

Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

Esport Play

Esport Play
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 225
Release :
ISBN-10 : 9781501359323
ISBN-13 : 1501359320
Rating : 4/5 (23 Downloads)

Book Synopsis Esport Play by : Veli-Matti Karhulahti

Download or read book Esport Play written by Veli-Matti Karhulahti and published by Bloomsbury Publishing USA. This book was released on 2020-06-11 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years.

The Culture of Digital Fighting Games

The Culture of Digital Fighting Games
Author :
Publisher : Routledge
Total Pages : 264
Release :
ISBN-10 : 9781136747717
ISBN-13 : 1136747710
Rating : 4/5 (17 Downloads)

Book Synopsis The Culture of Digital Fighting Games by : Todd Harper

Download or read book The Culture of Digital Fighting Games written by Todd Harper and published by Routledge. This book was released on 2013-11-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

Fandom, Now in Color

Fandom, Now in Color
Author :
Publisher : University of Iowa Press
Total Pages : 264
Release :
ISBN-10 : 9781609387297
ISBN-13 : 1609387295
Rating : 4/5 (97 Downloads)

Book Synopsis Fandom, Now in Color by : Rukmini Pande

Download or read book Fandom, Now in Color written by Rukmini Pande and published by University of Iowa Press. This book was released on 2020-12-15 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fandom, Now in Color gathers together seemingly contradictory narratives that intersect at the (in)visibility of race/ism in fandom and fan studies. This collection engages the problem by undertaking the different tactics of decolonization—diversifying methodologies, destabilizing canons of “must-read” scholarship by engaging with multiple disciplines, making whiteness visible but not the default against which all other kinds of racialization must compete, and decentering white fans even in those fandoms where they are the assumed majority. These new narratives concern themselves with a broad swath of media, from cosplay and comics to tabletop roleplay and video games, and fandoms from Jane the Virgin to Japan’s K-pop scene. Fandom, Now in Color asserts that no one answer or approach can sufficiently come to grips with the shifting categories of race, racism, and racial identity. Contributors: McKenna Boeckner, Angie Fazekas, Monica Flegel, Elizabeth Hornsby, Katherine Anderson Howell, Carina Lapointe, Miranda Ruth Larsen, Judith Leggatt, Jenni Lehtinen, joan miller, Swati Moitra, Samira Nadkarni, Indira Neill Hoch, Sam Pack, Rukmini Pande, Deepa Sivarajan, Al Valentín

Popular Culture as Everyday Life

Popular Culture as Everyday Life
Author :
Publisher : Routledge
Total Pages : 266
Release :
ISBN-10 : 9781317564102
ISBN-13 : 1317564103
Rating : 4/5 (02 Downloads)

Book Synopsis Popular Culture as Everyday Life by : Dennis D. Waskul

Download or read book Popular Culture as Everyday Life written by Dennis D. Waskul and published by Routledge. This book was released on 2015-11-19 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Popular Culture and Everyday Life Phillip Vannini and Dennis Waskul have brought together a variety of short essays that illustrate the many ways that popular culture intersects with mundane experiences of everyday life. Most essays are written in a reflexive ethnographic style, primarily through observation and personal narrative, to convey insights at an intimate level that will resonate with most readers. Some of the topics are so mundane they are legitimately universal (sleeping, getting dressed, going to the bathroom, etc.), others are common enough that most readers will directly identify in some way (watching television, using mobile phones, playing video games, etc.), while some topics will appeal more-or-less depending on a reader’s gender, interests, and recreational pastimes (putting on makeup, watching the Super Bowl, homemaking, etc.). This book will remind readers of their own similar experiences, provide opportunities to reflect upon them in new ways, as well as compare and contrast how experiences relayed in these pages relate to lived experiences. The essays will easily translate into rich and lively classroom discussions that shed new light on a familiar, taken-for-granted everyday life—both individually and collectively. At the beginning of the book, the authors have provided a grid that shows the topics and themes that each article touches on. This book is for popular culture classes, and will also be an asset in courses on the sociology of everyday life, ethnography, and social psychology.

Digitisation

Digitisation
Author :
Publisher : Taylor & Francis
Total Pages : 320
Release :
ISBN-10 : 9781317238928
ISBN-13 : 1317238923
Rating : 4/5 (28 Downloads)

Book Synopsis Digitisation by : Gertraud Koch

Download or read book Digitisation written by Gertraud Koch and published by Taylor & Francis. This book was released on 2017-07-14 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, digital technologies have become pervasive in academic and everyday life. This comprehensive volume covers a wide range of concepts for studying the new cultural dynamics that are evident as a result of digitisation. It considers how the cultural changes triggered by digitisation processes can be approached empirically. The chapters include carefully chosen examples and help readers from disciplines such as Anthropology, Sociology, Media Studies, and Science & Technology Studies to grasp digitisation theoretically as well as methodologically.