Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author :
Publisher : Pearson Education
Total Pages : 944
Release :
ISBN-10 : 9780321933164
ISBN-13 : 0321933168
Rating : 4/5 (64 Downloads)

Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author :
Publisher : Addison-Wesley Professional
Total Pages : 944
Release :
ISBN-10 : 9780133439625
ISBN-13 : 0133439623
Rating : 4/5 (25 Downloads)

Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson Bond

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2014-07-04 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

Introduction to Game Design

Introduction to Game Design
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 400
Release :
ISBN-10 : 0763781754
ISBN-13 : 9780763781750
Rating : 4/5 (54 Downloads)

Book Synopsis Introduction to Game Design by : David McConnell

Download or read book Introduction to Game Design written by David McConnell and published by Jones & Bartlett Publishers. This book was released on 2011-02 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an introductory overview of the many facets of game design, this resource also introduces game creation using the popular software, Game Maker (with a trial version on the accompanying CD-ROM).

Introduction to Game Systems Design

Introduction to Game Systems Design
Author :
Publisher : Pearson
Total Pages : 523
Release :
ISBN-10 : 9780137440788
ISBN-13 : 0137440782
Rating : 4/5 (88 Downloads)

Book Synopsis Introduction to Game Systems Design by : Dax Gazaway

Download or read book Introduction to Game Systems Design written by Dax Gazaway and published by Pearson. This book was released on 2021-08-13 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.

Game Design

Game Design
Author :
Publisher :
Total Pages : 420
Release :
ISBN-10 : UVA:X030105001
ISBN-13 :
Rating : 4/5 (01 Downloads)

Book Synopsis Game Design by : Paul Schuytema

Download or read book Game Design written by Paul Schuytema and published by . This book was released on 2007 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.

Game Programming Patterns

Game Programming Patterns
Author :
Publisher : Genever Benning
Total Pages : 353
Release :
ISBN-10 : 9780990582915
ISBN-13 : 0990582914
Rating : 4/5 (15 Downloads)

Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Unity in Action

Unity in Action
Author :
Publisher : Simon and Schuster
Total Pages : 586
Release :
ISBN-10 : 9781638356219
ISBN-13 : 1638356211
Rating : 4/5 (19 Downloads)

Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices