Interactive Composition

Interactive Composition
Author :
Publisher : Oxford University Press, USA
Total Pages : 281
Release :
ISBN-10 : 9780199973828
ISBN-13 : 0199973822
Rating : 4/5 (28 Downloads)

Book Synopsis Interactive Composition by : V. J. Manzo

Download or read book Interactive Composition written by V. J. Manzo and published by Oxford University Press, USA. This book was released on 2015 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.

Composing Interactive Music

Composing Interactive Music
Author :
Publisher : MIT Press
Total Pages : 372
Release :
ISBN-10 : 0262731398
ISBN-13 : 9780262731393
Rating : 4/5 (98 Downloads)

Book Synopsis Composing Interactive Music by : Todd Winkler

Download or read book Composing Interactive Music written by Todd Winkler and published by MIT Press. This book was released on 2001-01-26 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

A Composer's Guide to Game Music

A Composer's Guide to Game Music
Author :
Publisher : MIT Press
Total Pages : 285
Release :
ISBN-10 : 9780262534499
ISBN-13 : 0262534495
Rating : 4/5 (99 Downloads)

Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Writing Interactive Music for Video Games

Writing Interactive Music for Video Games
Author :
Publisher : Addison-Wesley Professional
Total Pages : 513
Release :
ISBN-10 : 9780133563511
ISBN-13 : 0133563510
Rating : 4/5 (11 Downloads)

Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Teaching Science With Interactive Notebooks

Teaching Science With Interactive Notebooks
Author :
Publisher : Corwin Press
Total Pages : 193
Release :
ISBN-10 : 9781452207957
ISBN-13 : 145220795X
Rating : 4/5 (57 Downloads)

Book Synopsis Teaching Science With Interactive Notebooks by : Kellie Marcarelli

Download or read book Teaching Science With Interactive Notebooks written by Kellie Marcarelli and published by Corwin Press. This book was released on 2010-05-18 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increase student learning in the inquiry-based science classroom! Interactive notebooks allow students to record observations, reflect on learning, and self-assess their work. Packed with student examples, this detailed guide explains the unique features that make interactive notebooks more effective tools than conventional notebooks for science classrooms. This resource: Describes the nuts and bolts of implementing interactive notebooks, including execution, time management, and grading Uses the 5E Learning Cycle as the framework for science instruction Emphasizes the importance of writing in science and provides strategies for modeling effective writing Explores strategies to encourage collaborative student inquiry and foster whole-class discussions

Software Applications: Concepts, Methodologies, Tools, and Applications

Software Applications: Concepts, Methodologies, Tools, and Applications
Author :
Publisher : IGI Global
Total Pages : 3618
Release :
ISBN-10 : 9781605660615
ISBN-13 : 1605660612
Rating : 4/5 (15 Downloads)

Book Synopsis Software Applications: Concepts, Methodologies, Tools, and Applications by : Tiako, Pierre F.

Download or read book Software Applications: Concepts, Methodologies, Tools, and Applications written by Tiako, Pierre F. and published by IGI Global. This book was released on 2009-03-31 with total page 3618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes articles in topic areas such as autonomic computing, operating system architectures, and open source software technologies and applications.

Special Issue of Ubiquitous Computing and Communication Journal – Applied Computing

Special Issue of Ubiquitous Computing and Communication Journal – Applied Computing
Author :
Publisher : UbiCC Journal
Total Pages : 82
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Special Issue of Ubiquitous Computing and Communication Journal – Applied Computing by :

Download or read book Special Issue of Ubiquitous Computing and Communication Journal – Applied Computing written by and published by UbiCC Journal. This book was released on with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: