How Computer Games Help Children Learn

How Computer Games Help Children Learn
Author :
Publisher : Springer
Total Pages : 249
Release :
ISBN-10 : 9780230601994
ISBN-13 : 0230601995
Rating : 4/5 (94 Downloads)

Book Synopsis How Computer Games Help Children Learn by : D. Shaffer

Download or read book How Computer Games Help Children Learn written by D. Shaffer and published by Springer. This book was released on 2007-02-25 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Legal Education in the Digital Age

Legal Education in the Digital Age
Author :
Publisher : Cambridge University Press
Total Pages : 271
Release :
ISBN-10 : 9781107378728
ISBN-13 : 1107378729
Rating : 4/5 (28 Downloads)

Book Synopsis Legal Education in the Digital Age by : Edward Rubin

Download or read book Legal Education in the Digital Age written by Edward Rubin and published by Cambridge University Press. This book was released on 2012-04-16 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the coming decades, the digital revolution that has transformed so much of our world will transform legal education as well. The digital production and distribution of course materials will powerfully affect both the content and the way materials are used in the classroom and library. This collection of essays by leading legal scholars in various fields explores three aspects of this coming transformation. The first set of essays discusses the way digital materials will be created and how they will change concepts of authorship as well as methods of production and distribution. The second set explores the impact of digital materials on law school classrooms and law libraries and the third set considers the potential transformation of the curriculum that the materials are likely to produce. Taken together, these essays provide a guide to momentous changes that every legal teacher and scholar needs to understand.

We the Gamers

We the Gamers
Author :
Publisher : Oxford University Press
Total Pages : 401
Release :
ISBN-10 : 9780190926106
ISBN-13 : 0190926104
Rating : 4/5 (06 Downloads)

Book Synopsis We the Gamers by : Karen Schrier

Download or read book We the Gamers written by Karen Schrier and published by Oxford University Press. This book was released on 2021 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

Knowledge Games

Knowledge Games
Author :
Publisher : JHU Press
Total Pages : 281
Release :
ISBN-10 : 9781421419206
ISBN-13 : 1421419203
Rating : 4/5 (06 Downloads)

Book Synopsis Knowledge Games by : Karen Schrier

Download or read book Knowledge Games written by Karen Schrier and published by JHU Press. This book was released on 2016-06-15 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

Helping Children Learn Mathematics

Helping Children Learn Mathematics
Author :
Publisher :
Total Pages : 428
Release :
ISBN-10 : UVA:X001327927
ISBN-13 :
Rating : 4/5 (27 Downloads)

Book Synopsis Helping Children Learn Mathematics by : Gregory R. Baur

Download or read book Helping Children Learn Mathematics written by Gregory R. Baur and published by . This book was released on 1985 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Face

Game Face
Author :
Publisher :
Total Pages : 612
Release :
ISBN-10 : STANFORD:36105131537594
ISBN-13 :
Rating : 4/5 (94 Downloads)

Book Synopsis Game Face by :

Download or read book Game Face written by and published by . This book was released on 2007 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computers in Schools

Computers in Schools
Author :
Publisher : McGraw-Hill Companies
Total Pages : 358
Release :
ISBN-10 : UOM:39015006217239
ISBN-13 :
Rating : 4/5 (39 Downloads)

Book Synopsis Computers in Schools by : William J. Bramble

Download or read book Computers in Schools written by William J. Bramble and published by McGraw-Hill Companies. This book was released on 1985 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: