Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Author :
Publisher : IGI Global
Total Pages : 1374
Release :
ISBN-10 : 9781609604967
ISBN-13 : 1609604962
Rating : 4/5 (67 Downloads)

Book Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Handbook of Research on Improving Learning and Motivation Through Educational Games

Handbook of Research on Improving Learning and Motivation Through Educational Games
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : OCLC:838107178
ISBN-13 :
Rating : 4/5 (78 Downloads)

Book Synopsis Handbook of Research on Improving Learning and Motivation Through Educational Games by :

Download or read book Handbook of Research on Improving Learning and Motivation Through Educational Games written by and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Program Development and Assessment Methodologies in K-20 Education

Handbook of Research on Program Development and Assessment Methodologies in K-20 Education
Author :
Publisher : IGI Global
Total Pages : 664
Release :
ISBN-10 : 9781522531333
ISBN-13 : 1522531335
Rating : 4/5 (33 Downloads)

Book Synopsis Handbook of Research on Program Development and Assessment Methodologies in K-20 Education by : Wang, Victor C.X.

Download or read book Handbook of Research on Program Development and Assessment Methodologies in K-20 Education written by Wang, Victor C.X. and published by IGI Global. This book was released on 2017-11-30 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the educational system continues to evolve, it is essential that educators of today devise innovative and strategic approaches to program development and assessment. The Handbook of Research on Program Development and Assessment Methodologies in K-20 Education is an essential reference source for the latest terminology and concepts related to program development. Featuring extensive coverage on a broad range of topics such as cognitive diagnostic assessments, self-directed learning, and digital education, this publication is ideally designed for educators, students, program designers, and librarians seeking current research on inventive strategies and practices to enhance education in the 21st century.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications
Author :
Publisher : IGI Global
Total Pages : 524
Release :
ISBN-10 : 9781522505143
ISBN-13 : 1522505148
Rating : 4/5 (43 Downloads)

Book Synopsis Handbook of Research on Serious Games for Educational Applications by : Zheng, Robert

Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Handbook of Research on Instructional Systems and Educational Technology

Handbook of Research on Instructional Systems and Educational Technology
Author :
Publisher : IGI Global
Total Pages : 524
Release :
ISBN-10 : 9781522524007
ISBN-13 : 1522524002
Rating : 4/5 (07 Downloads)

Book Synopsis Handbook of Research on Instructional Systems and Educational Technology by : Kidd, Terry

Download or read book Handbook of Research on Instructional Systems and Educational Technology written by Kidd, Terry and published by IGI Global. This book was released on 2017-04-20 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.

Educational Technology Use and Design for Improved Learning Opportunities

Educational Technology Use and Design for Improved Learning Opportunities
Author :
Publisher : IGI Global
Total Pages : 391
Release :
ISBN-10 : 9781466661035
ISBN-13 : 1466661038
Rating : 4/5 (35 Downloads)

Book Synopsis Educational Technology Use and Design for Improved Learning Opportunities by : Khosrow-Pour, Mehdi

Download or read book Educational Technology Use and Design for Improved Learning Opportunities written by Khosrow-Pour, Mehdi and published by IGI Global. This book was released on 2014-05-31 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.

The Ultimate Guide to 2D games with Unity

The Ultimate Guide to 2D games with Unity
Author :
Publisher : Patrick Felicia
Total Pages : 421
Release :
ISBN-10 : 9781092848695
ISBN-13 : 109284869X
Rating : 4/5 (95 Downloads)

Book Synopsis The Ultimate Guide to 2D games with Unity by : Patrick Feliia

Download or read book The Ultimate Guide to 2D games with Unity written by Patrick Feliia and published by Patrick Felicia. This book was released on 2020-07-31 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with 2D Games and Unity without the headaches Without my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games. What you will learn After completing this book, you will be able to: - Code in C#. - Understand and apply C# concepts. - Create 2D games. - Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. - Create and use C# variables and methods for your game. - Include intelligent NPCs that chase the player. - Manage collisions, key inputs, and colliders. - Create an update a user interface. - Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: - Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. - Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more. - Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. - Chapter 12 will show you how to create a memory game based on the famous “Simon Game”. - Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. - Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle. If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now