Game Anim

Game Anim
Author :
Publisher : CRC Press
Total Pages : 307
Release :
ISBN-10 : 9781000357806
ISBN-13 : 1000357805
Rating : 4/5 (06 Downloads)

Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Game Preview

Game Preview
Author :
Publisher : Nicolae Sfetcu
Total Pages : 825
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Codex Enigmatum

Codex Enigmatum
Author :
Publisher : Innovario
Total Pages : 145
Release :
ISBN-10 : 9789463960236
ISBN-13 : 9463960236
Rating : 4/5 (36 Downloads)

Book Synopsis Codex Enigmatum by : Rami Hansenne

Download or read book Codex Enigmatum written by Rami Hansenne and published by Innovario. This book was released on 2019-07-29 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Codex Enigmatum is a richly illustrated puzzle book, filled with a diverse mix of unique and interrelated brain teasers, riddles and conundrums. It features many one-of-a-kind escape room type puzzles designed specifically for this book, as well as unconventional twists on well-known puzzle genres. Each puzzle solution yields a key to unlock future puzzles and in order to unlock the secrets of the codex, you will need to quest your way through over 60 varied and eccentric enigmas requiring a combination of lateral thinking, logical deduction, spatial reasoning and pattern recognition. Are you up to the challenge?

Into the Odd

Into the Odd
Author :
Publisher :
Total Pages : 48
Release :
ISBN-10 : 1506196586
ISBN-13 : 9781506196589
Rating : 4/5 (86 Downloads)

Book Synopsis Into the Odd by : Chris McDowall

Download or read book Into the Odd written by Chris McDowall and published by . This book was released on 2015-01-10 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.

A Practical Guide to Indie Game Marketing

A Practical Guide to Indie Game Marketing
Author :
Publisher : CRC Press
Total Pages : 143
Release :
ISBN-10 : 9781317625506
ISBN-13 : 1317625501
Rating : 4/5 (06 Downloads)

Book Synopsis A Practical Guide to Indie Game Marketing by : Joel Dreskin

Download or read book A Practical Guide to Indie Game Marketing written by Joel Dreskin and published by CRC Press. This book was released on 2015-12-22 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don’ts and additional resources

Game Development with Unreal Engine 5

Game Development with Unreal Engine 5
Author :
Publisher : BPB Publications
Total Pages : 405
Release :
ISBN-10 : 9789355513441
ISBN-13 : 9355513445
Rating : 4/5 (41 Downloads)

Book Synopsis Game Development with Unreal Engine 5 by : Mitchell Lynn

Download or read book Game Development with Unreal Engine 5 written by Mitchell Lynn and published by BPB Publications. This book was released on 2022-12-23 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop Your Own Game Using Unreal Engine 5 KEY FEATURES ● Learn how to use compatible engine templates for developing custom scenarios. ● Make a simple third-person game using the core features of Unreal Engine 5. ● Get familiar with the advanced concepts such as Game Objects and Audio Engine. DESCRIPTION Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. By the end of this book, you will be able to develop your own games using Unreal Engine 5. WHAT YOU WILL LEARN ● Learn how to make Meta sounds in Unreal Engine 5. ● Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’. ● Understand how data-driven animation works in Unreal Engine 5. ● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. ● Use the Unreal Engine 5 audio engine and develop audio code for the game. WHO THIS BOOK IS FOR If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. TABLE OF CONTENTS 1. What is Unreal Engine? 2. Math for Game Design 3. Editor Basics and Epic Launcher 4. Using Blueprints 5. Project Templates and User Interaction 6. Game Objects and Materials 7. Simple Data 8. Interfaces and Event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances 10. Game Objects (Advanced) and Serialisation 11. Audio and Particles 12. Packaging

The Infinite Game

The Infinite Game
Author :
Publisher : Penguin
Total Pages : 272
Release :
ISBN-10 : 9780735213524
ISBN-13 : 0735213526
Rating : 4/5 (24 Downloads)

Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.