Fans, Bloggers, and Gamers

Fans, Bloggers, and Gamers
Author :
Publisher : NYU Press
Total Pages : 298
Release :
ISBN-10 : 0814742858
ISBN-13 : 9780814742853
Rating : 4/5 (58 Downloads)

Book Synopsis Fans, Bloggers, and Gamers by : Henry Jenkins

Download or read book Fans, Bloggers, and Gamers written by Henry Jenkins and published by NYU Press. This book was released on 2006 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active and socially connected consumers of popular culture. This volume maps the core theoretical and methodological issues in Fan Studies, and also charts the growth of participatory culture on the web.

Textual Poachers

Textual Poachers
Author :
Publisher : Routledge
Total Pages : 426
Release :
ISBN-10 : 9780415533287
ISBN-13 : 0415533287
Rating : 4/5 (87 Downloads)

Book Synopsis Textual Poachers by : Henry Jenkins

Download or read book Textual Poachers written by Henry Jenkins and published by Routledge. This book was released on 2013 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students interested in the intersections of fandom, participatory culture, popular consumption and media theory. This reissue of what's become a classic work includes an interview between Jenkins and Suzanne Scott and a supplemental study guide by Louisa Stein, encouraging students to consider fan cultures in relation to consumer capitalism, genre, gender, sexuality, interpretation and more.

Textual Poachers

Textual Poachers
Author :
Publisher : Routledge
Total Pages : 354
Release :
ISBN-10 : 9781135964696
ISBN-13 : 1135964696
Rating : 4/5 (96 Downloads)

Book Synopsis Textual Poachers by : Henry Jenkins

Download or read book Textual Poachers written by Henry Jenkins and published by Routledge. This book was released on 2003-09-02 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ethnographic study of communities of media fans, their interpretative strategies, its social institutions and cultural practices. Jenkins focuses on fans of popular TV programmes, including Star Trek and The Professionals.

How to Do Things with Videogames

How to Do Things with Videogames
Author :
Publisher : U of Minnesota Press
Total Pages : 194
Release :
ISBN-10 : 9781452933122
ISBN-13 : 145293312X
Rating : 4/5 (22 Downloads)

Book Synopsis How to Do Things with Videogames by : Ian Bogost

Download or read book How to Do Things with Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2011-08-05 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Fans and Videogames

Fans and Videogames
Author :
Publisher : Taylor & Francis
Total Pages : 253
Release :
ISBN-10 : 9781317191919
ISBN-13 : 1317191919
Rating : 4/5 (19 Downloads)

Book Synopsis Fans and Videogames by : Melanie Swalwell

Download or read book Fans and Videogames written by Melanie Swalwell and published by Taylor & Francis. This book was released on 2017-03-03 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

Participatory Culture in a Networked Era

Participatory Culture in a Networked Era
Author :
Publisher : John Wiley & Sons
Total Pages : 160
Release :
ISBN-10 : 9780745689432
ISBN-13 : 0745689434
Rating : 4/5 (32 Downloads)

Book Synopsis Participatory Culture in a Networked Era by : Henry Jenkins

Download or read book Participatory Culture in a Networked Era written by Henry Jenkins and published by John Wiley & Sons. This book was released on 2015-11-05 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation. Jenkins, Ito and boyd examine the ways in which our personal and professional lives are shaped by experiences interacting with and around emerging media. Stressing the social and cultural contexts of participation, the authors describe the process of diversification and mainstreaming that has transformed participatory culture. They advocate a move beyond individualized personal expression and argue for an ethos of “doing it together” in addition to “doing it yourself.” Participatory Culture in a Networked Era will interest students and scholars of digital media and their impact on society and will engage readers in a broader dialogue and conversation about their own participatory practices in this digital age.

Fans

Fans
Author :
Publisher : Algonquin Books
Total Pages : 321
Release :
ISBN-10 : 9781616208462
ISBN-13 : 1616208465
Rating : 4/5 (62 Downloads)

Book Synopsis Fans by : Larry Olmsted

Download or read book Fans written by Larry Olmsted and published by Algonquin Books. This book was released on 2021-03-02 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Olmsted opens a window into a psychologically compelling world of passion and purpose.” —Harvey Araton, author of Our Last Season: A Writer, a Fan, a Friendship Larry Olmsted’s writing and research have been called “eye-opening” (People), “impressive” (Publishers Weekly, starred review), and “enlightening” (Kirkus Reviews). Now, the New York Times and Washington Post bestselling author turns his expertise to a subject that has never been fully explored, delivering a highly entertaining game changer that uses brand-new research to show us why being a sports fan is good for us individually and is a force for positive change in society. Fans is a passionate reminder of how games, teams, and the communities dedicated to them are vital to our lives. Citing fascinating new studies on sports fandom, Larry Olmsted makes the case that the more you identify with a sports team, the better your social, psychological, and physical health is; the more meaningful your relationships are; and the more connected and happier you are. Fans maintain better cognitive processing as their gray matter ages; they have better language skills; and college students who follow sports have higher GPAs, better graduation rates, and higher incomes after graduating. And there’s more: On a societal level, sports help us heal after tragedies, providing community and hope when we need it most. Fans is the perfect gift for anyone who loves sports or anyone who loves someone who loves sports.