Fallout

Fallout
Author :
Publisher : Third Editions
Total Pages : 179
Release :
ISBN-10 : 9782377842308
ISBN-13 : 2377842305
Rating : 4/5 (08 Downloads)

Book Synopsis Fallout by : Erwan Lafleuriel

Download or read book Fallout written by Erwan Lafleuriel and published by Third Editions. This book was released on 2019-06-21 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."

Fallout Series

Fallout Series
Author :
Publisher : PediaPress
Total Pages : 99
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Fallout Series by :

Download or read book Fallout Series written by and published by PediaPress. This book was released on with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Art of Fallout 4

The Art of Fallout 4
Author :
Publisher : Dark Horse Comics
Total Pages : 371
Release :
ISBN-10 : 9781630086527
ISBN-13 : 1630086525
Rating : 4/5 (27 Downloads)

Book Synopsis The Art of Fallout 4 by : Various

Download or read book The Art of Fallout 4 written by Various and published by Dark Horse Comics. This book was released on 2015-12-08 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Health Effects of Low-level Radiation

Health Effects of Low-level Radiation
Author :
Publisher :
Total Pages : 1468
Release :
ISBN-10 : UOM:39015081272109
ISBN-13 :
Rating : 4/5 (09 Downloads)

Book Synopsis Health Effects of Low-level Radiation by : United States. Congress. House. Committee on Interstate and Foreign Commerce. Subcommittee on Oversight and Investigations

Download or read book Health Effects of Low-level Radiation written by United States. Congress. House. Committee on Interstate and Foreign Commerce. Subcommittee on Oversight and Investigations and published by . This book was released on 1979 with total page 1468 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dungeons and Desktops

Dungeons and Desktops
Author :
Publisher : CRC Press
Total Pages : 452
Release :
ISBN-10 : 9781439865248
ISBN-13 : 1439865248
Rating : 4/5 (48 Downloads)

Book Synopsis Dungeons and Desktops by : Matt Barton

Download or read book Dungeons and Desktops written by Matt Barton and published by CRC Press. This book was released on 2008-02-22 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

Civil Defense Program

Civil Defense Program
Author :
Publisher :
Total Pages : 946
Release :
ISBN-10 : LOC:00184214726
ISBN-13 :
Rating : 4/5 (26 Downloads)

Book Synopsis Civil Defense Program by : United States. Congress. Senate. Committee on Armed Services

Download or read book Civil Defense Program written by United States. Congress. Senate. Committee on Armed Services and published by . This book was released on 1955 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Classical Antiquity in Video Games

Classical Antiquity in Video Games
Author :
Publisher : Bloomsbury Publishing
Total Pages : 294
Release :
ISBN-10 : 9781350066656
ISBN-13 : 1350066656
Rating : 4/5 (56 Downloads)

Book Synopsis Classical Antiquity in Video Games by : Christian Rollinger

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.