Digital Games and Mental Health

Digital Games and Mental Health
Author :
Publisher : Frontiers Media SA
Total Pages : 218
Release :
ISBN-10 : 9782889714612
ISBN-13 : 2889714616
Rating : 4/5 (12 Downloads)

Book Synopsis Digital Games and Mental Health by : Rachel Kowert

Download or read book Digital Games and Mental Health written by Rachel Kowert and published by Frontiers Media SA. This book was released on 2021-10-04 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mental Health in the Digital Age

Mental Health in the Digital Age
Author :
Publisher : Oxford University Press, USA
Total Pages : 305
Release :
ISBN-10 : 9780199380183
ISBN-13 : 019938018X
Rating : 4/5 (83 Downloads)

Book Synopsis Mental Health in the Digital Age by : Elias Aboujaoude

Download or read book Mental Health in the Digital Age written by Elias Aboujaoude and published by Oxford University Press, USA. This book was released on 2015 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mental Health in the Digital Age, written by distinguished international experts, comprehensively examines the intersection between digital technology and mental health. It provides a state-of-the-art, evidence-based, and well-balanced review and is a valuable guide to an area often shrouded in controversy.

Digital Therapies in Psychosocial Rehabilitation and Mental Health

Digital Therapies in Psychosocial Rehabilitation and Mental Health
Author :
Publisher : IGI Global
Total Pages : 414
Release :
ISBN-10 : 9781799886365
ISBN-13 : 1799886360
Rating : 4/5 (65 Downloads)

Book Synopsis Digital Therapies in Psychosocial Rehabilitation and Mental Health by : Marques, António

Download or read book Digital Therapies in Psychosocial Rehabilitation and Mental Health written by Marques, António and published by IGI Global. This book was released on 2021-12-10 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital health is the convergence of digital technologies with health to enhance the efficiency of healthcare delivery and make healthcare more personalized and precise. These technologies generally focus on the development of interconnected health systems to improve the use of computational technologies, smart devices, computational analysis techniques, and communication media to help healthcare professionals and their patients manage illnesses and health risks, as well as promote health and well-being. Digital tools play a central role in the most promising future healthcare innovations and create tremendous opportunities for a more integrated and value-based system along with a stronger focus on patient outcomes, and as such, having access to the latest research findings and progressions is of paramount importance. Digital Therapies in Psychosocial Rehabilitation and Mental Health introduces the latest digital innovations in the mental health field and points out new ways it can be used in patient care while also delving into some of the limits of its application. It presents a comprehensive state-of-the-art approach to digital mental health technologies and practices within the broad confines of psychosocial and mental health practices and also provides a canvas to discuss emerging digital mental health solutions, propelled by the ubiquitous availability of personalized devices and affordable wearable sensors and innovative technologies such as virtual and augmented reality, mobile apps, robots, and intelligent platforms. It is ideal for medical professors and students, researchers, practitioners of healthcare companies, managers, and other professionals where digital health technologies can be used.

The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health
Author :
Publisher : Oxford University Press
Total Pages :
Release :
ISBN-10 : 9780190218072
ISBN-13 : 019021807X
Rating : 4/5 (72 Downloads)

Book Synopsis The Oxford Handbook of Digital Technologies and Mental Health by : Marc N. Potenza

Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by Oxford University Press. This book was released on 2020-08-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and cultural contexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digital technologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers.

Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies

Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies
Author :
Publisher : Frontiers Media SA
Total Pages : 94
Release :
ISBN-10 : 9782889742493
ISBN-13 : 2889742490
Rating : 4/5 (93 Downloads)

Book Synopsis Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies by : Elias Aboujaoude

Download or read book Online Psychology Beyond Addiction and Gaming: A Global Look at Mental Health and Internet-Related Technologies written by Elias Aboujaoude and published by Frontiers Media SA. This book was released on 2022-01-31 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mental Health | Atmospheres | Video Games

Mental Health | Atmospheres | Video Games
Author :
Publisher : transcript Verlag
Total Pages : 263
Release :
ISBN-10 : 9783839462645
ISBN-13 : 3839462649
Rating : 4/5 (45 Downloads)

Book Synopsis Mental Health | Atmospheres | Video Games by : Jimena Aguilar Rodríguez

Download or read book Mental Health | Atmospheres | Video Games written by Jimena Aguilar Rodríguez and published by transcript Verlag. This book was released on 2022-10-31 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being
Author :
Publisher : Frontiers Media SA
Total Pages : 311
Release :
ISBN-10 : 9782889454969
ISBN-13 : 2889454967
Rating : 4/5 (69 Downloads)

Book Synopsis Computers and Games for Mental Health and Well-Being by : Yasser Khazaal

Download or read book Computers and Games for Mental Health and Well-Being written by Yasser Khazaal and published by Frontiers Media SA. This book was released on 2018-07-12 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?