Computers and Games

Computers and Games
Author :
Publisher :
Total Pages : 476
Release :
ISBN-10 : UOM:39015048324191
ISBN-13 :
Rating : 4/5 (91 Downloads)

Book Synopsis Computers and Games by :

Download or read book Computers and Games written by and published by . This book was released on 2000 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Games

Computer Games
Author :
Publisher : Nova Publishers
Total Pages : 182
Release :
ISBN-10 : 1590335260
ISBN-13 : 9781590335260
Rating : 4/5 (60 Downloads)

Book Synopsis Computer Games by : Blair Carter

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Using Computers Games across the Curriculum

Using Computers Games across the Curriculum
Author :
Publisher : Bloomsbury Publishing
Total Pages : 114
Release :
ISBN-10 : 9781441136190
ISBN-13 : 1441136193
Rating : 4/5 (90 Downloads)

Book Synopsis Using Computers Games across the Curriculum by : Karen Anderson

Download or read book Using Computers Games across the Curriculum written by Karen Anderson and published by Bloomsbury Publishing. This book was released on 2013-05-30 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

The Ethics of Computer Games

The Ethics of Computer Games
Author :
Publisher : MIT Press
Total Pages : 273
Release :
ISBN-10 : 9780262261531
ISBN-13 : 0262261537
Rating : 4/5 (31 Downloads)

Book Synopsis The Ethics of Computer Games by : Miguel Sicart

Download or read book The Ethics of Computer Games written by Miguel Sicart and published by MIT Press. This book was released on 2011-08-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Computer Games and Language Learning

Computer Games and Language Learning
Author :
Publisher : Springer
Total Pages : 180
Release :
ISBN-10 : 9781137005175
ISBN-13 : 1137005173
Rating : 4/5 (75 Downloads)

Book Synopsis Computer Games and Language Learning by : M. Peterson

Download or read book Computer Games and Language Learning written by M. Peterson and published by Springer. This book was released on 2016-01-12 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Beyond Edutainment: Exploring the Educational Potential of Computer Games

Beyond Edutainment: Exploring the Educational Potential of Computer Games
Author :
Publisher : Lulu.com
Total Pages : 210
Release :
ISBN-10 : 9781446768655
ISBN-13 : 1446768651
Rating : 4/5 (55 Downloads)

Book Synopsis Beyond Edutainment: Exploring the Educational Potential of Computer Games by : Simon Egenfeldt-Nielsen

Download or read book Beyond Edutainment: Exploring the Educational Potential of Computer Games written by Simon Egenfeldt-Nielsen and published by Lulu.com. This book was released on 2011-01-25 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

The Philosophy of Computer Games

The Philosophy of Computer Games
Author :
Publisher : Springer Science & Business Media
Total Pages : 281
Release :
ISBN-10 : 9789400742499
ISBN-13 : 9400742495
Rating : 4/5 (99 Downloads)

Book Synopsis The Philosophy of Computer Games by : John Richard Sageng

Download or read book The Philosophy of Computer Games written by John Richard Sageng and published by Springer Science & Business Media. This book was released on 2012-07-10 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.