Computer Programming for Kids with Scratch 2.0

Computer Programming for Kids with Scratch 2.0
Author :
Publisher : Lulu.com
Total Pages : 58
Release :
ISBN-10 : 9781312296596
ISBN-13 : 1312296593
Rating : 4/5 (96 Downloads)

Book Synopsis Computer Programming for Kids with Scratch 2.0 by : Craig Whitmore

Download or read book Computer Programming for Kids with Scratch 2.0 written by Craig Whitmore and published by Lulu.com. This book was released on 2014-06-21 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game", an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http: //scratch.mit.edu

Computer Programming for Kids with Scratch

Computer Programming for Kids with Scratch
Author :
Publisher : Lulu.com
Total Pages : 56
Release :
ISBN-10 : 9781105653254
ISBN-13 : 1105653250
Rating : 4/5 (54 Downloads)

Book Synopsis Computer Programming for Kids with Scratch by : Craig Whitmore

Download or read book Computer Programming for Kids with Scratch written by Craig Whitmore and published by Lulu.com. This book was released on 2012-04-08 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game", an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http: //scratch.mit.edu.

20under40

20under40
Author :
Publisher : AuthorHouse
Total Pages : 402
Release :
ISBN-10 : 9781452067391
ISBN-13 : 1452067392
Rating : 4/5 (91 Downloads)

Book Synopsis 20under40 by : Edward P. Clapp

Download or read book 20under40 written by Edward P. Clapp and published by AuthorHouse. This book was released on 2010 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: 20UNDER40: Re-Inventing the Arts and Arts Education for the 21st Century is an anthology of critical discourse that addresses the impending generational shift in arts leadership by publishing twenty essays about the future of the arts and arts education each written by young and emerging arts professionals under the age of forty. In the process of doing so, 20UNDER40 brings the voices of young arts leaders out of the margins and into the forefront of our cultural dialogue.

Coding For Kids

Coding For Kids
Author :
Publisher : Pusula
Total Pages : 183
Release :
ISBN-10 : 9786052359570
ISBN-13 : 6052359579
Rating : 4/5 (70 Downloads)

Book Synopsis Coding For Kids by : Zafer Demirkol

Download or read book Coding For Kids written by Zafer Demirkol and published by Pusula. This book was released on with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy way to teach kids programming with guidance of teachers and parents. Our children carry far more immense mental abilities than we think. Just to reveal and explore them, we need to know the tools and methodologies. "I had been observing some inspiring attempts that are aiming to teach programming to children. However the thought of “I am a father and why doesn’t my son learn programming?” endorsed my soul. Initially, I would think that it was early for him. But on what circumstances? We are discussing the children who catch tens of movements in the games and make decisions (I have to admit I cannot do that) in split of a second over a TabletPC in their hands. It wasn’t early for him, it was late indeed. My child could have started learning programming because they had that mental capability. The missing piece in the puzzle is to introduce the appropriate tools with them. First of all, call it as programming, coding or whatever, it is one of the best application methods of mathematics. Just like application of real life. It is the life itself. Whether you like or not, math is a part of your life. Even the sentence of “Can I buy a kilogram of apple?” includes math. Programming is a way of application of math and it is one of the best ones. Because, it includes, problem solving, thinking with multi-dimensions, observing and testing results, getting excited and loving your creation, being proud once you complete; devoting for better, organizing your work, putting your best for your best… In a nutshell it includes many things among life. In other words, just like maths, programming is also an essential part of the life. While we are making a plan for a vacation, we are making a program and utilizing programming algorithms for our journey. While we are organizing a wedding event, we would be using a programming algorithm set. During studying to an exam, we are using a likely approach for programming; just like the moments of planning a meeting with a friend, driving the marketing for a product and within all the planning of a meal; and we apply those approaches to our life. The lack we don’t do is to convert those approaches into programming. If we plan well, we enjoy a beautiful vacation, a happy wedding, a good get-together with a friend, we achieve highs sales with a good marketing plan, a successful exam result. That is what programming is. Programming defines how we manage our life. It is a part of our daily life. Whether we like it or not. Even if we are not making professional coding (programming), we are making programming in our professions and think like a programmer. If you are a good programmer, your program consumes less resource and you become successful in what your business. In a nutshell, programming is not an optional occurrence, in life it is the life itself. We all make programming but we create their codes differently. The biggest achievement in teaching children about how programming is done, is to enable them figure those type of life skills and background with fun and swiftness. Pushing aside all the coding techniques, contemplating over the programming and solution ways for the programming is a practice of programming and we benefit from it in every part of the life. The rest is the technicality to convert them into codes. There are so many programming languages to do that and all we have to do is to learn the syntax. Thinking all the possibilities and alternates and figuring out the most efficient is a practice of life just like in programming. I decided to channel my 30 year know-how and expertise into teaching children how to program. For that objective “Where shall we start?”, “How can we make it lovable?”, “What tools should we use to teach and practice the programming?” “How old should we make it start?” “What is the best methodology?” I chased the answers of questions like the ones above. While experimenting on that, my son helped me a lot. I noticed his approach and comments. I observed the other children’s approach. With an honest wish to motivate and help all the children, teachers and parents… 1. Computers 2. A Brief Overview to Blockly Platform 3. A Brief Overview to Scratch Platform 4. Algorithms 5. Loops 6. Conditional Clauses 7. Functions and Procedures 8. Creating Shapes and Graphics 9. Variables 10. Lists and Arrays 11. Objects – Object Oriented Programming

Teaching Coding through Game Creation

Teaching Coding through Game Creation
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 369
Release :
ISBN-10 : 9798216153061
ISBN-13 :
Rating : 4/5 (61 Downloads)

Book Synopsis Teaching Coding through Game Creation by : Sarah Kepple

Download or read book Teaching Coding through Game Creation written by Sarah Kepple and published by Bloomsbury Publishing USA. This book was released on 2018-08-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library. In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals—even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages—including GameMaker, JavaScript, Python, and Scratch—to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range—from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community.

Coding as a Playground

Coding as a Playground
Author :
Publisher : Routledge
Total Pages : 169
Release :
ISBN-10 : 9781000194524
ISBN-13 : 1000194523
Rating : 4/5 (24 Downloads)

Book Synopsis Coding as a Playground by : Marina Umaschi Bers

Download or read book Coding as a Playground written by Marina Umaschi Bers and published by Routledge. This book was released on 2020-10-05 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

Coding in the Cafeteria

Coding in the Cafeteria
Author :
Publisher : Cherry Lake
Total Pages : 28
Release :
ISBN-10 : 9781534160453
ISBN-13 : 1534160450
Rating : 4/5 (53 Downloads)

Book Synopsis Coding in the Cafeteria by : Kristin Fontichiaro

Download or read book Coding in the Cafeteria written by Kristin Fontichiaro and published by Cherry Lake. This book was released on 2020-01-01 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.