Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling
Author :
Publisher : New Riders Publishing
Total Pages : 388
Release :
ISBN-10 : UOM:39015059237423
ISBN-13 :
Rating : 4/5 (23 Downloads)

Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders Publishing. This book was released on 2005 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling
Author :
Publisher : New Riders
Total Pages : 615
Release :
ISBN-10 : 9780133119633
ISBN-13 : 0133119637
Rating : 4/5 (33 Downloads)

Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders. This book was released on 2012-12-12 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling
Author :
Publisher : New Riders Publishing
Total Pages : 0
Release :
ISBN-10 : 0321864972
ISBN-13 : 9780321864970
Rating : 4/5 (72 Downloads)

Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders Publishing. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using real-world examples of varying success, the author demonstrates to game designers, developers and new media professionals the art of interactive storytelling, in the context of computer gaming.

Chris Crawford on Game Design

Chris Crawford on Game Design
Author :
Publisher : New Riders
Total Pages : 498
Release :
ISBN-10 : 0131460994
ISBN-13 : 9780131460997
Rating : 4/5 (94 Downloads)

Book Synopsis Chris Crawford on Game Design by : Chris Crawford

Download or read book Chris Crawford on Game Design written by Chris Crawford and published by New Riders. This book was released on 2003 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling
Author :
Publisher : Pearson Education
Total Pages : 417
Release :
ISBN-10 : 9780132582254
ISBN-13 : 0132582252
Rating : 4/5 (54 Downloads)

Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by Pearson Education. This book was released on 2004-10-06 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

Dave Barry in Cyberspace

Dave Barry in Cyberspace
Author :
Publisher : Ballantine Books
Total Pages : 226
Release :
ISBN-10 : 9780307758682
ISBN-13 : 0307758680
Rating : 4/5 (82 Downloads)

Book Synopsis Dave Barry in Cyberspace by : Dave Barry

Download or read book Dave Barry in Cyberspace written by Dave Barry and published by Ballantine Books. This book was released on 2010-09-29 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: "RELENTLESSLY FUNNY . . . BARRY SHINES." --People A self-professed computer geek who actually does Windows 95, bestselling humorist Dave Barry takes us on a hilarious hard drive via the information superhighway--and into the very heart of cyberspace, asking the provocative question: If God had wanted us to be concise, why give us so many fonts? Inside you'll find juicy bytes on How to Buy and Set Up a Computer; Step One: Get Valium Nerdstock in the Desert; Or: Bill Gates Is Elvis Software: Making Your Computer Come Alive So It Can Attack You Word Processing: How to Press an Enormous Number of Keys Without Ever Actually Writing Anything Selected Web Sites, including Cursing in Swedish, Deformed Frog Pictures, and The Toilets of Melbourne, Australia And much, much more! "VERY FUNNY . . . After a day spent staring at a computer monitor, think of the book as a kind of screen saver for your brain." --New York Times Book Review

How Language Works

How Language Works
Author :
Publisher : Penguin UK
Total Pages : 656
Release :
ISBN-10 : 9780141911731
ISBN-13 : 0141911735
Rating : 4/5 (31 Downloads)

Book Synopsis How Language Works by : David Crystal

Download or read book How Language Works written by David Crystal and published by Penguin UK. This book was released on 2007-03-29 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this fascinating survey of everything from how sounds become speech to how names work, David Crystal answers every question you might ever have had about the nuts and bolts of language in his usual highly illuminating way. Along the way we find out about eyebrow flashes, whistling languages, how parents teach their children to speak, how politeness travels across languages and how the way we talk show not just how old we are but where we’re from and even who we want to be.