Capturing Time & Motion

Capturing Time & Motion
Author :
Publisher : Sterling Publishing Company, Inc.
Total Pages : 180
Release :
ISBN-10 : 1600594670
ISBN-13 : 9781600594670
Rating : 4/5 (70 Downloads)

Book Synopsis Capturing Time & Motion by : Joseph Meehan

Download or read book Capturing Time & Motion written by Joseph Meehan and published by Sterling Publishing Company, Inc.. This book was released on 2010 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

Motion Studies

Motion Studies
Author :
Publisher : Bloomsbury Publishing PLC
Total Pages : 305
Release :
ISBN-10 : 0747562202
ISBN-13 : 9780747562207
Rating : 4/5 (02 Downloads)

Book Synopsis Motion Studies by : Rebecca Solnit

Download or read book Motion Studies written by Rebecca Solnit and published by Bloomsbury Publishing PLC. This book was released on 2003-01-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1872 an Englishman called Edward Muybridge photographed a horse in California and thereby invented the essentials of motion picture technology. His patron wanted to know if the horse ever lifted all four hooves at once. This is the story of Muybridge and modern technology.

Capturing Motion

Capturing Motion
Author :
Publisher : Firefly Books
Total Pages : 192
Release :
ISBN-10 : 0228102723
ISBN-13 : 9780228102724
Rating : 4/5 (23 Downloads)

Book Synopsis Capturing Motion by : Stephen Dalton

Download or read book Capturing Motion written by Stephen Dalton and published by Firefly Books. This book was released on 2020-10 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film took a week or more to be sent away and processed, too late for Dalton to make adjustments to his camera and flash set-up. There were also no publications to learn from. Dalton describes how persistence, hard work and sheer faith that it could be done pushed him to experiment with a variety of methods. Two years of repeated attempts, an understanding of flight mechanics and insight into the art of photography brought success: he captured a sharply focused image of a barn owl leaving its nest. Dalton had created the art of motion photography. Capturing Motion: My Life in High Speed Nature Photography is part memoir, part adventure story and part scientific explanation, illustrated throughout with Dalton's pioneering photographs. Dalton explains how the photographic equipment of the time worked and takes the reader on his journeys into the English countryside in the 1960s as he searched for subjects. Each attempt could be long and frustrating but success finally came with his image of a barn owl in flight: We employed two cameras set-up side by side in the hide, one containing color film that had to be sent away to Kodak for processing, which took a week, while the other was loaded with black and white film. When the owl took off both cameras recorded two almost identical images. More often than not the negatives revealed that at least one of the flash heads failed to fire, ruining the chance of obtaining the lighting so carefully planned. Even when we managed to obtain an image, the chances were that the wings were not in an attractive position. By now, after three weeks our patience was running thin. Although we had managed to obtain a few indifferent pictures, none of them did justice to the bird and the setting. I decided to struggle on for a few more days. A couple of evenings had passed when out of the blue everything jelled - next morning from out of the developing tank I withdrew a strip of dripping negatives that held the image that had been in my mind's eye for weeks - all four flash lamps had fired and the owl's wings were perfect. Capturing Motion follows the incredible journey of a highly skilled and creative nature photographer inventing an entirely new method. All photographers will enjoy reading about the determination and skill that went into creating a method they use every day in their craft.

Human Motion - Understanding, Modeling, Capture and Animation

Human Motion - Understanding, Modeling, Capture and Animation
Author :
Publisher : Springer
Total Pages : 337
Release :
ISBN-10 : 9783540757030
ISBN-13 : 3540757031
Rating : 4/5 (30 Downloads)

Book Synopsis Human Motion - Understanding, Modeling, Capture and Animation by : Ahmed Elgammal

Download or read book Human Motion - Understanding, Modeling, Capture and Animation written by Ahmed Elgammal and published by Springer. This book was released on 2007-11-15 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
Author :
Publisher : Morgan Kaufmann
Total Pages : 268
Release :
ISBN-10 : 0124906303
ISBN-13 : 9780124906303
Rating : 4/5 (03 Downloads)

Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
Author :
Publisher : Elsevier
Total Pages : 267
Release :
ISBN-10 : 9780123814975
ISBN-13 : 0123814979
Rating : 4/5 (75 Downloads)

Book Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects

Image and Geometry Processing for 3-D Cinematography

Image and Geometry Processing for 3-D Cinematography
Author :
Publisher : Springer Science & Business Media
Total Pages : 307
Release :
ISBN-10 : 9783642123924
ISBN-13 : 3642123929
Rating : 4/5 (24 Downloads)

Book Synopsis Image and Geometry Processing for 3-D Cinematography by : Rémi Ronfard

Download or read book Image and Geometry Processing for 3-D Cinematography written by Rémi Ronfard and published by Springer Science & Business Media. This book was released on 2010-06-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.