Beginning PBR Texturing

Beginning PBR Texturing
Author :
Publisher : Apress
Total Pages : 270
Release :
ISBN-10 : 9781484258996
ISBN-13 : 1484258991
Rating : 4/5 (96 Downloads)

Book Synopsis Beginning PBR Texturing by : Abhishek Kumar

Download or read book Beginning PBR Texturing written by Abhishek Kumar and published by Apress. This book was released on 2020-05-20 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will Learn Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers Who This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology

Physically Based Rendering

Physically Based Rendering
Author :
Publisher : Morgan Kaufmann
Total Pages : 1201
Release :
ISBN-10 : 9780123750792
ISBN-13 : 0123750792
Rating : 4/5 (92 Downloads)

Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Immersive 3D Design Visualization

Immersive 3D Design Visualization
Author :
Publisher : Apress
Total Pages : 334
Release :
ISBN-10 : 1484265963
ISBN-13 : 9781484265963
Rating : 4/5 (63 Downloads)

Book Synopsis Immersive 3D Design Visualization by : Abhishek Kumar

Download or read book Immersive 3D Design Visualization written by Abhishek Kumar and published by Apress. This book was released on 2021-01-08 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.

Blender Quick Start Guide

Blender Quick Start Guide
Author :
Publisher : Packt Publishing Ltd
Total Pages : 186
Release :
ISBN-10 : 9781789612936
ISBN-13 : 1789612934
Rating : 4/5 (36 Downloads)

Book Synopsis Blender Quick Start Guide by : Allan Brito

Download or read book Blender Quick Start Guide written by Allan Brito and published by Packt Publishing Ltd. This book was released on 2018-09-29 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the new Blender 2.8 user interface and make 3D models Key FeaturesFind your way round the new user interface and tools of Blender 2.8Create materials, apply textures and render scenesUse the new cutting-edge real-time render EEVEE in your projectsBook Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learnManipulate and visualize your 3D objects in BlenderUse polygon modeling tools such as extrude, loop cut, and moreApply precision modeling tools like snapping and the 3D CursorRender a scene using the real-time engine EeveeCreate materials for Eevee and CyclesRender a scene with the Eevee real-time engineUse PBR textures to craft realistic surfaces such as wood with the Shader EditorAdd motion and animation using keyframesCreate animation loops using curves and modifiersWho this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook
Author :
Publisher : Packt Publishing Ltd
Total Pages : 518
Release :
ISBN-10 : 9781789533361
ISBN-13 : 1789533368
Rating : 4/5 (61 Downloads)

Book Synopsis Unreal Engine 4 Shaders and Effects Cookbook by : Brais Brenlla Ramos

Download or read book Unreal Engine 4 Shaders and Effects Cookbook written by Brais Brenlla Ramos and published by Packt Publishing Ltd. This book was released on 2019-05-27 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook Description Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how! What you will learnMaster Unreal Engine's rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine's node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine's Material Editor for building complex materials and texturesWho this book is for This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.

Real-Time Rendering

Real-Time Rendering
Author :
Publisher : CRC Press
Total Pages : 1046
Release :
ISBN-10 : 9781315362007
ISBN-13 : 1315362007
Rating : 4/5 (07 Downloads)

Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Social Robotics

Social Robotics
Author :
Publisher : Springer Nature
Total Pages : 727
Release :
ISBN-10 : 9783031246708
ISBN-13 : 3031246705
Rating : 4/5 (08 Downloads)

Book Synopsis Social Robotics by : Filippo Cavallo

Download or read book Social Robotics written by Filippo Cavallo and published by Springer Nature. This book was released on 2023-02-01 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 13817 and 13818 constitutes the refereed proceedings of the 14th International Conference on Social Robotics, ICSR 2022, which took place in Florence, Italy, in December 2022. The 111 papers presented in the proceedings set were carefully reviewed and selected from 143 submissions. The contributions were organized in topical sections as follows: Social robot navigation and interaction capabilities (voice, tactile); Social robot perception and control capabilities; Investigating non verbal interaction with Social robots; Foster attention and engagement strategies in social robots; Special Session 1: Social Robotics Driven by Intelligent Perception and Endogenous Emotion-Motivation Core; Special Session 2: Adaptive behavioral models of robotic systems based on brain-inspired AI cognitive architectures; Advanced HRI capabilities for interacting with children; Social robots as advanced educational tool; Social robot applications in clinical and assistive scenarios; Collaborative social robots through dynamic game; Design and evaluate user’s robot perception and acceptance; Ethics, gender & trust in social robotics.