Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author :
Publisher : Springer Science & Business Media
Total Pages : 299
Release :
ISBN-10 : 9781849961370
ISBN-13 : 1849961379
Rating : 4/5 (70 Downloads)

Book Synopsis Art and Technology of Entertainment Computing and Communication by : Adrian David Cheok

Download or read book Art and Technology of Entertainment Computing and Communication written by Adrian David Cheok and published by Springer Science & Business Media. This book was released on 2010-08-03 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author :
Publisher : Springer
Total Pages : 304
Release :
ISBN-10 : 1849961360
ISBN-13 : 9781849961363
Rating : 4/5 (60 Downloads)

Book Synopsis Art and Technology of Entertainment Computing and Communication by : Adrian David Cheok

Download or read book Art and Technology of Entertainment Computing and Communication written by Adrian David Cheok and published by Springer. This book was released on 2010-08-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Entertainment Computing - ICEC 2016

Entertainment Computing - ICEC 2016
Author :
Publisher : Springer
Total Pages : 296
Release :
ISBN-10 : 9783319461007
ISBN-13 : 3319461001
Rating : 4/5 (07 Downloads)

Book Synopsis Entertainment Computing - ICEC 2016 by : Günter Wallner

Download or read book Entertainment Computing - ICEC 2016 written by Günter Wallner and published by Springer. This book was released on 2016-09-19 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

Entertainment Computing – ICEC 2022

Entertainment Computing – ICEC 2022
Author :
Publisher : Springer Nature
Total Pages : 456
Release :
ISBN-10 : 9783031202124
ISBN-13 : 3031202120
Rating : 4/5 (24 Downloads)

Book Synopsis Entertainment Computing – ICEC 2022 by : Barbara Göbl

Download or read book Entertainment Computing – ICEC 2022 written by Barbara Göbl and published by Springer Nature. This book was released on 2022-10-24 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing - ICEC 2010

Entertainment Computing - ICEC 2010
Author :
Publisher : Springer
Total Pages : 536
Release :
ISBN-10 : 9783642153990
ISBN-13 : 3642153992
Rating : 4/5 (90 Downloads)

Book Synopsis Entertainment Computing - ICEC 2010 by : Hyun Seung Yang

Download or read book Entertainment Computing - ICEC 2010 written by Hyun Seung Yang and published by Springer. This book was released on 2010-08-26 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.

Entertainment Computing - ICEC 2006

Entertainment Computing - ICEC 2006
Author :
Publisher : Springer Science & Business Media
Total Pages : 440
Release :
ISBN-10 : 9783540452591
ISBN-13 : 3540452591
Rating : 4/5 (91 Downloads)

Book Synopsis Entertainment Computing - ICEC 2006 by : Matthias Rauterberg

Download or read book Entertainment Computing - ICEC 2006 written by Matthias Rauterberg and published by Springer Science & Business Media. This book was released on 2006-09-18 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.

Entertainment Computing – ICEC 2023

Entertainment Computing – ICEC 2023
Author :
Publisher : Springer Nature
Total Pages : 531
Release :
ISBN-10 : 9789819982486
ISBN-13 : 9819982480
Rating : 4/5 (86 Downloads)

Book Synopsis Entertainment Computing – ICEC 2023 by : Paolo Ciancarini

Download or read book Entertainment Computing – ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .