A Brief History Of Video Games

A Brief History Of Video Games
Author :
Publisher : Robinson
Total Pages : 397
Release :
ISBN-10 : 9781472118813
ISBN-13 : 1472118812
Rating : 4/5 (13 Downloads)

Book Synopsis A Brief History Of Video Games by : Rich Stanton

Download or read book A Brief History Of Video Games written by Rich Stanton and published by Robinson. This book was released on 2015-07-23 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.

Adaptations in the Franchise Era

Adaptations in the Franchise Era
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 179
Release :
ISBN-10 : 9781501318733
ISBN-13 : 150131873X
Rating : 4/5 (33 Downloads)

Book Synopsis Adaptations in the Franchise Era by : Kyle Meikle

Download or read book Adaptations in the Franchise Era written by Kyle Meikle and published by Bloomsbury Publishing USA. This book was released on 2019-01-24 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era.

Storytelling in Video Games. Aspects of Immersion

Storytelling in Video Games. Aspects of Immersion
Author :
Publisher : GRIN Verlag
Total Pages : 49
Release :
ISBN-10 : 9783346428608
ISBN-13 : 3346428605
Rating : 4/5 (08 Downloads)

Book Synopsis Storytelling in Video Games. Aspects of Immersion by : Melitta Reinerth

Download or read book Storytelling in Video Games. Aspects of Immersion written by Melitta Reinerth and published by GRIN Verlag. This book was released on 2021-06-27 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bachelor Thesis from the year 2021 in the subject English Language and Literature Studies - Literature, grade: 1,7, University of Cologne (Englisches Seminar I), language: English, abstract: In this thesis, the author will highlight the aspects of how video games transport a story to the player. To do so, she wants to give a short overview describing how the term of literature has developed. Literature is not restricted to written books only. People have always found new ways to tell their stories, and improve them. The author will also give a brief overview of how video games have been invented and how they have developed until today. The way people played video games has changed. Once a social gathering inarcades, video games have become an activity that is performed in private, at home. The advances in technology go together with the progress in developing video games. As computers grew stronger, more complex video games could be developed.

History of Video Games

History of Video Games
Author :
Publisher : Teacher Created Materials
Total Pages : 51
Release :
ISBN-10 : 9781493835942
ISBN-13 : 1493835947
Rating : 4/5 (42 Downloads)

Book Synopsis History of Video Games by : David Paris

Download or read book History of Video Games written by David Paris and published by Teacher Created Materials. This book was released on 2016-08-01 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.

Video Game Design Revealed

Video Game Design Revealed
Author :
Publisher : Course Technology PTR
Total Pages : 344
Release :
ISBN-10 : STANFORD:36105131745148
ISBN-13 :
Rating : 4/5 (48 Downloads)

Book Synopsis Video Game Design Revealed by : Guy W. Lecky-Thompson

Download or read book Video Game Design Revealed written by Guy W. Lecky-Thompson and published by Course Technology PTR. This book was released on 2008 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..

10th European Conference on Games Based Learning

10th European Conference on Games Based Learning
Author :
Publisher : Academic Conferences and publishing limited
Total Pages : 1041
Release :
ISBN-10 : 9781911218098
ISBN-13 : 1911218093
Rating : 4/5 (98 Downloads)

Book Synopsis 10th European Conference on Games Based Learning by :

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Eye Candy

Eye Candy
Author :
Publisher :
Total Pages : 24
Release :
ISBN-10 : UCSC:32106019426250
ISBN-13 :
Rating : 4/5 (50 Downloads)

Book Synopsis Eye Candy by :

Download or read book Eye Candy written by and published by . This book was released on 2003 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: