Video Games and Comedy

Video Games and Comedy
Author :
Publisher : Springer Nature
Total Pages : 371
Release :
ISBN-10 : 9783030883386
ISBN-13 : 3030883388
Rating : 4/5 (86 Downloads)

Book Synopsis Video Games and Comedy by : Krista Bonello Rutter Giappone

Download or read book Video Games and Comedy written by Krista Bonello Rutter Giappone and published by Springer Nature. This book was released on 2022-03-26 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Comic Book Story of Video Games

The Comic Book Story of Video Games
Author :
Publisher : Ten Speed Graphic
Total Pages : 192
Release :
ISBN-10 : 9780399578915
ISBN-13 : 0399578919
Rating : 4/5 (15 Downloads)

Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Fifty Key Video Games

Fifty Key Video Games
Author :
Publisher : Taylor & Francis
Total Pages : 351
Release :
ISBN-10 : 9781000596168
ISBN-13 : 1000596168
Rating : 4/5 (68 Downloads)

Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

The Intersection of Animation, Video Games, and Music

The Intersection of Animation, Video Games, and Music
Author :
Publisher : Taylor & Francis
Total Pages : 239
Release :
ISBN-10 : 9781000871067
ISBN-13 : 1000871061
Rating : 4/5 (67 Downloads)

Book Synopsis The Intersection of Animation, Video Games, and Music by : Lisa Scoggin

Download or read book The Intersection of Animation, Video Games, and Music written by Lisa Scoggin and published by Taylor & Francis. This book was released on 2023-04-21 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Writing for Video Games

Writing for Video Games
Author :
Publisher : Bloomsbury Publishing
Total Pages : 190
Release :
ISBN-10 : 9781408103067
ISBN-13 : 1408103060
Rating : 4/5 (67 Downloads)

Book Synopsis Writing for Video Games by : Steve Ince

Download or read book Writing for Video Games written by Steve Ince and published by Bloomsbury Publishing. This book was released on 2009-01-01 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills required: from storytelling, to developing interactive narrative, characters and viewpoints, dialogue comedy and professional practice. Illustrated with examples from games and quotes from developers, writers and agents, this is a cutting edge professional writing guide at a very accessible price.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Author :
Publisher :
Total Pages : 1418
Release :
ISBN-10 : PSU:000066194620
ISBN-13 :
Rating : 4/5 (20 Downloads)

Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1418 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Entertainment Computing – ICEC 2018

Entertainment Computing – ICEC 2018
Author :
Publisher : Springer
Total Pages : 417
Release :
ISBN-10 : 9783319994260
ISBN-13 : 3319994263
Rating : 4/5 (60 Downloads)

Book Synopsis Entertainment Computing – ICEC 2018 by : Esteban Clua

Download or read book Entertainment Computing – ICEC 2018 written by Esteban Clua and published by Springer. This book was released on 2018-09-05 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.