Unity in Action

Unity in Action
Author :
Publisher : Simon and Schuster
Total Pages : 586
Release :
ISBN-10 : 9781638356219
ISBN-13 : 1638356211
Rating : 4/5 (19 Downloads)

Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Unity in Action, Third Edition

Unity in Action, Third Edition
Author :
Publisher : Simon and Schuster
Total Pages : 414
Release :
ISBN-10 : 9781638350576
ISBN-13 : 1638350574
Rating : 4/5 (76 Downloads)

Book Synopsis Unity in Action, Third Edition by : Joe Hocking

Download or read book Unity in Action, Third Edition written by Joe Hocking and published by Simon and Schuster. This book was released on 2022-03-01 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices

Pro Unity Game Development with C#

Pro Unity Game Development with C#
Author :
Publisher : Apress
Total Pages : 335
Release :
ISBN-10 : 9781430267454
ISBN-13 : 1430267453
Rating : 4/5 (54 Downloads)

Book Synopsis Pro Unity Game Development with C# by : Alan Thorn

Download or read book Pro Unity Game Development with C# written by Alan Thorn and published by Apress. This book was released on 2014-05-29 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author :
Publisher : Pearson Education
Total Pages : 944
Release :
ISBN-10 : 9780321933164
ISBN-13 : 0321933168
Rating : 4/5 (64 Downloads)

Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Manual Of Patent Examining Form Paragraphs, Revision 1 Of The Third Edition, December 1997

Manual Of Patent Examining Form Paragraphs, Revision 1 Of The Third Edition, December 1997
Author :
Publisher :
Total Pages : 456
Release :
ISBN-10 : MINN:31951D03853489G
ISBN-13 :
Rating : 4/5 (9G Downloads)

Book Synopsis Manual Of Patent Examining Form Paragraphs, Revision 1 Of The Third Edition, December 1997 by :

Download or read book Manual Of Patent Examining Form Paragraphs, Revision 1 Of The Third Edition, December 1997 written by and published by . This book was released on 1998 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Film Studies, second edition

Film Studies, second edition
Author :
Publisher : Columbia University Press
Total Pages : 203
Release :
ISBN-10 : 9780231551564
ISBN-13 : 0231551568
Rating : 4/5 (64 Downloads)

Book Synopsis Film Studies, second edition by : Ed Sikov

Download or read book Film Studies, second edition written by Ed Sikov and published by Columbia University Press. This book was released on 2020-06-09 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Film Studies is a concise and indispensable introduction to the formal study of cinema. Ed Sikov offers a step-by-step curriculum for the appreciation of all types of narrative cinema, detailing the essential elements of film form and systematically training the spectator to be an active reader and critic. He treats a number of fundamental factors in filmmaking, including editing, composition, lighting, the use of color and sound, and narrative. His description of mise-en-scene helps readers grasp the significance of montage, which in turn reveals the importance of a director’s use of camera movement. Film Studies is designed for courses on film history, film theory, and popular culture. Its straightforward explanations of core critical concepts, practical advice, and technical, visual, and aesthetic aspects anchor the reader’s understanding of the formal language and anatomy of film and the techniques of film analysis. The second edition of this best-selling textbook adds two new chapters: “Film and Ideology,” which covers how to read a film’s political and social content, and other key topics in film theory, and “Film Studies in the Age of Digital Cinema,” which explores the central problems of studying film when “film” itself is no longer the medium.

Kant's Critical Philosophy for English Readers: The aesthetic and analytic

Kant's Critical Philosophy for English Readers: The aesthetic and analytic
Author :
Publisher :
Total Pages : 404
Release :
ISBN-10 : HARVARD:AH6PWI
ISBN-13 :
Rating : 4/5 (WI Downloads)

Book Synopsis Kant's Critical Philosophy for English Readers: The aesthetic and analytic by : Immanuel Kant

Download or read book Kant's Critical Philosophy for English Readers: The aesthetic and analytic written by Immanuel Kant and published by . This book was released on 1872 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: