Speedrun: The Unauthorised History of Sonic The Hedgehog

Speedrun: The Unauthorised History of Sonic The Hedgehog
Author :
Publisher : Lulu.com
Total Pages : 144
Release :
ISBN-10 : 9781291831887
ISBN-13 : 1291831886
Rating : 4/5 (87 Downloads)

Book Synopsis Speedrun: The Unauthorised History of Sonic The Hedgehog by : Julian Hazeldine

Download or read book Speedrun: The Unauthorised History of Sonic The Hedgehog written by Julian Hazeldine and published by Lulu.com. This book was released on 2014 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sonic The Hedgehog was created to give Sega's Mega Drive a fighting chance against the market-dominating Nintendo. With Sega consoles now a distant memory, he's still running. But what gives the blue blur his staying power? Speedrun traces Sonic's entire history, from an artist's idle sketch to a multi-million pound videogame phenomenon. This book relives the highs; the hysteria of Sonic 2's-day and the dawn of the Dreamcast, and the lows; cancelled projects and Sega's near-bankruptcy. It also looks at the creative influences behind the hedgehog, and how a handful of minds have steered and directed his progress through the years. Whether your first adventure with Sonic was in the Green Hill Zone or on a smartphone, Speedrun is the definitive guide to gaming's fastest hero.

Playing with Videogames

Playing with Videogames
Author :
Publisher : Routledge
Total Pages : 225
Release :
ISBN-10 : 9781134173013
ISBN-13 : 1134173016
Rating : 4/5 (13 Downloads)

Book Synopsis Playing with Videogames by : James Newman

Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Keys to Play

Keys to Play
Author :
Publisher : Univ of California Press
Total Pages : 468
Release :
ISBN-10 : 9780520291249
ISBN-13 : 0520291247
Rating : 4/5 (49 Downloads)

Book Synopsis Keys to Play by : Roger Moseley

Download or read book Keys to Play written by Roger Moseley and published by Univ of California Press. This book was released on 2016-10-28 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

How to Play Video Games

How to Play Video Games
Author :
Publisher : NYU Press
Total Pages : 376
Release :
ISBN-10 : 9781479827985
ISBN-13 : 1479827983
Rating : 4/5 (85 Downloads)

Book Synopsis How to Play Video Games by : Matthew Thomas Payne

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Service Games: The Rise and Fall of SEGA

Service Games: The Rise and Fall of SEGA
Author :
Publisher :
Total Pages : 480
Release :
ISBN-10 : 9781311080820
ISBN-13 : 1311080821
Rating : 4/5 (20 Downloads)

Book Synopsis Service Games: The Rise and Fall of SEGA by : Sam Pettus

Download or read book Service Games: The Rise and Fall of SEGA written by Sam Pettus and published by . This book was released on 2013-12-20 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Moone Boy: The Blunder Years

Moone Boy: The Blunder Years
Author :
Publisher : Pan Macmillan
Total Pages : 385
Release :
ISBN-10 : 9781447270966
ISBN-13 : 1447270967
Rating : 4/5 (66 Downloads)

Book Synopsis Moone Boy: The Blunder Years by : Chris O'Dowd

Download or read book Moone Boy: The Blunder Years written by Chris O'Dowd and published by Pan Macmillan. This book was released on 2014-10-16 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successful film and TV star, Chris O' Dowd, collaborates with friend and screenwriter Nick Vincent Murphy in Moone Boy: The Blunder Years, the first in this hilarious, illustrated series. Martin Moone is eleven and completely fed up with being the only boy in a family of girls. He's desperate for a decent wingman to help him navigate his idiotic life. So when best mate Padraic suggests Martin get an imaginary friend – or 'IF' for short – he decides to give it a go. His first attempt is Loopy Lou, a hyperactive goofball who loves writing rubbish rap songs. But Martin soon gets fed up with Lou's loopiness and decides to trade in his IF for someone a little less wacky. Enter Sean 'Caution' Murphy, an imaginary office clerk in a bad suit with a passion for laziness and a head full of dodgy jokes. Sean is full of tips and tricks to guide Martin through the perils of the playground, from dealing with his sisters' pranks to beating the bullying Bonner boys. But getting rid of Lou is not that easy, and having TWO imaginary friends is a recipe for trouble!

Stay Sonic

Stay Sonic
Author :
Publisher :
Total Pages : 91
Release :
ISBN-10 : 0140903909
ISBN-13 : 9780140903904
Rating : 4/5 (09 Downloads)

Book Synopsis Stay Sonic by : Mike Pattenden

Download or read book Stay Sonic written by Mike Pattenden and published by . This book was released on 1993-03-01 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: