Quake 4 Mods For Dummies

Quake 4 Mods For Dummies
Author :
Publisher : John Wiley & Sons
Total Pages : 411
Release :
ISBN-10 : 0470072601
ISBN-13 : 9780470072608
Rating : 4/5 (01 Downloads)

Book Synopsis Quake 4 Mods For Dummies by : Erik Guilfoyle

Download or read book Quake 4 Mods For Dummies written by Erik Guilfoyle and published by John Wiley & Sons. This book was released on 2006-07-14 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rather than starting from scratch, would-be game developers can take advantage of freely available 3D game engines so that they can focus on the fun part-creating the game-rather than first creating the technology necessary to create the game. Mods alter the way a game is played, whether it means adding a new weapon, adding a whole new level to play, or even changing the rules of the game. This book contains step-by-step instruction for those interested in using id Software's Quake game engine to create modifications to the game. Covers installing the editor, thinking up an initial mod, making.

Half Life 2 Mods For Dummies

Half Life 2 Mods For Dummies
Author :
Publisher : John Wiley & Sons
Total Pages : 362
Release :
ISBN-10 : 9780470125663
ISBN-13 : 0470125667
Rating : 4/5 (63 Downloads)

Book Synopsis Half Life 2 Mods For Dummies by : Erik Guilfoyle

Download or read book Half Life 2 Mods For Dummies written by Erik Guilfoyle and published by John Wiley & Sons. This book was released on 2007-01-29 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modify gameplay, add textures, and integrate amazing effects Develop intense environments, then share your design with players online How cool would it be to build your own levels and customized weapons for Half-Life 2? This book will get you ready to mod so you can enjoy the ultimate gaming experience. You'll find out how to create your own maps, strategically place high-tech military equipment, and modify your levels for smoother play. All this on the bonus CD-ROM Samples from the book A video walk-through of your first mod Adobe(r) Photoshop(r) CS2 tryout version NormalMapGenerator and Compressonator by ATI Technologies, Inc. Packrat version 0.95 for Half-Life 2 and Adobe Photoshop Normal Map and DDS Authoring Plugins For details and complete system requirements, see the CD-ROM appendix. Discover how to Design maps and playing levels Load your creation into the game Expand your map with additions Include armor and weapons Distribute levels on the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Audiovisual Translation and Media Accessibility at the Crossroads

Audiovisual Translation and Media Accessibility at the Crossroads
Author :
Publisher : BRILL
Total Pages : 439
Release :
ISBN-10 : 9789401207812
ISBN-13 : 940120781X
Rating : 4/5 (12 Downloads)

Book Synopsis Audiovisual Translation and Media Accessibility at the Crossroads by :

Download or read book Audiovisual Translation and Media Accessibility at the Crossroads written by and published by BRILL. This book was released on 2012-01-01 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third volume in the Media for All series offers a diverse selection of articles which bear testimony to the vigour and versatility of research and developments in audiovisual translation and media accessibility. The collection reflects the critical impact of new technologies on AVT, media accessibility and consumer behaviour and shows the significant increase in collaborative and interdisciplinary research targeting changing consumer perceptions as well as quality issues. Complementing newcomers such as crowdsourcing and potentially universal emoticons, classical themes of AVT studies such as linguistic analyses and corpus-based research are featured. Prevalent throughout the volume is the impact of technology on both methodologies and content. The book will be of interest to researchers from a wide range of disciplines as well as audiovisual translators, lecturers, trainers and students, producers and developers working in the field of language and media accessibility.

A History of Competitive Gaming

A History of Competitive Gaming
Author :
Publisher : Routledge
Total Pages : 320
Release :
ISBN-10 : 9781000588538
ISBN-13 : 100058853X
Rating : 4/5 (38 Downloads)

Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang

Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

The British National Bibliography

The British National Bibliography
Author :
Publisher :
Total Pages : 870
Release :
ISBN-10 : UOM:39015066381453
ISBN-13 :
Rating : 4/5 (53 Downloads)

Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2007 with total page 870 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Video Games Guide

The Video Games Guide
Author :
Publisher : McFarland
Total Pages : 385
Release :
ISBN-10 : 9781476600673
ISBN-13 : 1476600678
Rating : 4/5 (73 Downloads)

Book Synopsis The Video Games Guide by : Matt Fox

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2012-12-01 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Game Preview

Game Preview
Author :
Publisher : Nicolae Sfetcu
Total Pages : 825
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.