Modeling a Character in 3DS Max

Modeling a Character in 3DS Max
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 585
Release :
ISBN-10 : 9780763798130
ISBN-13 : 0763798134
Rating : 4/5 (30 Downloads)

Book Synopsis Modeling a Character in 3DS Max by : Paul Steed

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

3ds Max Modeling for Games

3ds Max Modeling for Games
Author :
Publisher : Taylor & Francis
Total Pages : 479
Release :
ISBN-10 : 9781136139178
ISBN-13 : 1136139176
Rating : 4/5 (78 Downloads)

Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2013-01-17 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Poly-Modeling with 3ds Max

Poly-Modeling with 3ds Max
Author :
Publisher : Taylor & Francis
Total Pages : 279
Release :
ISBN-10 : 9781136138218
ISBN-13 : 1136138218
Rating : 4/5 (18 Downloads)

Book Synopsis Poly-Modeling with 3ds Max by : Todd Daniele

Download or read book Poly-Modeling with 3ds Max written by Todd Daniele and published by Taylor & Francis. This book was released on 2012-09-10 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

Virtual Vixens

Virtual Vixens
Author :
Publisher : CRC Press
Total Pages : 317
Release :
ISBN-10 : 9781136139741
ISBN-13 : 1136139745
Rating : 4/5 (41 Downloads)

Book Synopsis Virtual Vixens by : Arndt von Koenigsmarck

Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by CRC Press. This book was released on 2013-09-05 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.

Edgeloop Character Modeling For 3D Professionals Only

Edgeloop Character Modeling For 3D Professionals Only
Author :
Publisher : John Wiley & Sons
Total Pages : 360
Release :
ISBN-10 : PSU:000058620281
ISBN-13 :
Rating : 4/5 (81 Downloads)

Book Synopsis Edgeloop Character Modeling For 3D Professionals Only by : Kelly L. Murdock

Download or read book Edgeloop Character Modeling For 3D Professionals Only written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2006-09-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.

Game Character Design Complete

Game Character Design Complete
Author :
Publisher : Course Technology
Total Pages : 244
Release :
ISBN-10 : STANFORD:36105123297173
ISBN-13 :
Rating : 4/5 (73 Downloads)

Book Synopsis Game Character Design Complete by : David Franson

Download or read book Game Character Design Complete written by David Franson and published by Course Technology. This book was released on 2006 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Getting Started in 3D with 3ds Max

Getting Started in 3D with 3ds Max
Author :
Publisher : Taylor & Francis
Total Pages : 522
Release :
ISBN-10 : 9780240823959
ISBN-13 : 0240823958
Rating : 4/5 (59 Downloads)

Book Synopsis Getting Started in 3D with 3ds Max by : Ted Boardman

Download or read book Getting Started in 3D with 3ds Max written by Ted Boardman and published by Taylor & Francis. This book was released on 2013 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max.