Game Audio Programming 2

Game Audio Programming 2
Author :
Publisher : CRC Press
Total Pages : 371
Release :
ISBN-10 : 9781351653947
ISBN-13 : 1351653946
Rating : 4/5 (47 Downloads)

Book Synopsis Game Audio Programming 2 by : Guy Somberg

Download or read book Game Audio Programming 2 written by Guy Somberg and published by CRC Press. This book was released on 2018-08-30 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Game Audio Programming 2

Game Audio Programming 2
Author :
Publisher :
Total Pages : 388
Release :
ISBN-10 : 1315157543
ISBN-13 : 9781315157542
Rating : 4/5 (43 Downloads)

Book Synopsis Game Audio Programming 2 by : Guy Somberg

Download or read book Game Audio Programming 2 written by Guy Somberg and published by . This book was released on 2018 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development
Author :
Publisher : Packt Publishing Ltd
Total Pages : 180
Release :
ISBN-10 : 9781849699105
ISBN-13 : 1849699100
Rating : 4/5 (05 Downloads)

Book Synopsis Getting Started with C++ Audio Programming for Game Development by : David Gouveia

Download or read book Getting Started with C++ Audio Programming for Game Development written by David Gouveia and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.

Beginning Game Audio Programming

Beginning Game Audio Programming
Author :
Publisher : Course Technology
Total Pages : 396
Release :
ISBN-10 : 1592000290
ISBN-13 : 9781592000296
Rating : 4/5 (90 Downloads)

Book Synopsis Beginning Game Audio Programming by : Mason McCuskey

Download or read book Beginning Game Audio Programming written by Mason McCuskey and published by Course Technology. This book was released on 2003 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.

The Audio Programming Book

The Audio Programming Book
Author :
Publisher : MIT Press
Total Pages : 917
Release :
ISBN-10 : 9780262014465
ISBN-13 : 0262014467
Rating : 4/5 (65 Downloads)

Book Synopsis The Audio Programming Book by : Richard Boulanger

Download or read book The Audio Programming Book written by Richard Boulanger and published by MIT Press. This book was released on 2010-10-22 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Audio Programming for Interactive Games

Audio Programming for Interactive Games
Author :
Publisher : Taylor & Francis
Total Pages : 198
Release :
ISBN-10 : 9780240519418
ISBN-13 : 0240519418
Rating : 4/5 (18 Downloads)

Book Synopsis Audio Programming for Interactive Games by : Martin D. Wilde

Download or read book Audio Programming for Interactive Games written by Martin D. Wilde and published by Taylor & Francis. This book was released on 2004 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.

Game Programming Patterns

Game Programming Patterns
Author :
Publisher : Genever Benning
Total Pages : 353
Release :
ISBN-10 : 9780990582915
ISBN-13 : 0990582914
Rating : 4/5 (15 Downloads)

Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.