Embodied Metaphors in Film, Television, and Video Games

Embodied Metaphors in Film, Television, and Video Games
Author :
Publisher : Routledge
Total Pages : 214
Release :
ISBN-10 : 9781317531210
ISBN-13 : 1317531213
Rating : 4/5 (10 Downloads)

Book Synopsis Embodied Metaphors in Film, Television, and Video Games by : Kathrin Fahlenbrach

Download or read book Embodied Metaphors in Film, Television, and Video Games written by Kathrin Fahlenbrach and published by Routledge. This book was released on 2015-10-05 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers’ immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory (CMT) to film, television, and video games in order to analyze the embodied aesthetics and meanings of those moving images.

The Performance of Video Games

The Performance of Video Games
Author :
Publisher : McFarland
Total Pages : 231
Release :
ISBN-10 : 9781476685496
ISBN-13 : 1476685495
Rating : 4/5 (96 Downloads)

Book Synopsis The Performance of Video Games by : Kelly I. Aliano

Download or read book The Performance of Video Games written by Kelly I. Aliano and published by McFarland. This book was released on 2022-10-27 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Image Embodiment

Image Embodiment
Author :
Publisher : Büchner-Verlag
Total Pages : 244
Release :
ISBN-10 : 9783941310780
ISBN-13 : 394131078X
Rating : 4/5 (80 Downloads)

Book Synopsis Image Embodiment by : Lars C. Grabbe

Download or read book Image Embodiment written by Lars C. Grabbe and published by Büchner-Verlag. This book was released on 2016-10-24 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the new media environment, how are bodies and images related? How can, in other words, the human body be integrated with and reformulated in relation to the sensory and perceptual dimension? In response to this question, Image Embodiment looks not just to images and surface appearences but addresses at a deeper level the media that act as the supports for aesthetics. To think about visual culture in the twenty-first century necessarily implies the thinking of the specific role of media technologies. A view to media not only teases out the technical infrastructure of images but brings with it the potential for addressing the different sense modalities and realities of the human body. Recent theories of the sensory turn are effectively highlighting innovative approaches for an autonomous image science and media theory in general. Image Embodiment provides one part of the discourse to synchronize the concepts of image and body, which is then able to connect the perspectives of philosophy of mind, perceptual theory and media as well as image science. This volume monitors and discusses the relation of media and the human body and refers to images, embodiment and the sensory turn within the perspective of an autonomous image science.

Metaphor in Communication, Science and Education

Metaphor in Communication, Science and Education
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 287
Release :
ISBN-10 : 9783110548129
ISBN-13 : 3110548127
Rating : 4/5 (29 Downloads)

Book Synopsis Metaphor in Communication, Science and Education by : Francesca Ervas

Download or read book Metaphor in Communication, Science and Education written by Francesca Ervas and published by Walter de Gruyter GmbH & Co KG. This book was released on 2017-08-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of papers presents some recent trends in metaphor studies that propose new directions of research on the embodied cognition perspective. The overall volume, in particular, shows how the embodied cognition still remains a relevant approach in a multidisciplinary research on the communicative side of metaphors, by focusing on both comprehension processes in science as well as learning processes in education.

Cinematic Metaphor in Perspective

Cinematic Metaphor in Perspective
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 158
Release :
ISBN-10 : 9783110615036
ISBN-13 : 3110615037
Rating : 4/5 (36 Downloads)

Book Synopsis Cinematic Metaphor in Perspective by : Sarah Greifenstein

Download or read book Cinematic Metaphor in Perspective written by Sarah Greifenstein and published by Walter de Gruyter GmbH & Co KG. This book was released on 2018-10-08 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over centuries, scholars have explored how metaphor contributes to thought, language, culture. This collection of essays reflects on Müller, Kappelhoff, and colleagues’ transdisciplinary (film studies and linguistics) approach formulated in "Cinematic Metaphor: Experience – Affectivity – Temporality". The key concept of cinematic metaphor opens up reflections on metaphor as a form of embodied meaning-making in human life across disciplines. The book documents collaborative work, reflecting intense, sometimes controversial, discussions across disciplinary boundaries. In this edited volume, renowned authors explore how exposure to the framework of Cinematic Metaphor inspires their views of metaphor in film and of metaphor theory and analysis more generally. Contributions include explorations from the point of view of applied linguistics (Lynne Cameron), cognitive linguistics (Alan Cienki), media studies (Kathrin Fahlenbrach), media history (Michael Wedel), philosophy (Anne Eusterschulte), and psychology (Raymond W. Gibbs, Jr.).

Emotion in Animated Films

Emotion in Animated Films
Author :
Publisher : Routledge
Total Pages : 334
Release :
ISBN-10 : 9781351399449
ISBN-13 : 1351399446
Rating : 4/5 (49 Downloads)

Book Synopsis Emotion in Animated Films by : Meike Uhrig

Download or read book Emotion in Animated Films written by Meike Uhrig and published by Routledge. This book was released on 2018-10-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ranging from blockbuster movies to experimental shorts or documentaries to scientific research, computer animation shapes a great part of media communication processes today. Be it the portrayal of emotional characters in moving films or the creation of controllable emotional stimuli in scientific contexts, computer animation’s characteristic artificiality makes it ideal for various areas connected to the emotional: with the ability to move beyond the constraints of the empirical "real world," animation allows for an immense freedom. This book looks at international film productions using animation techniques to display and/or to elicit emotions, with a special attention to the aesthetics, characters and stories of these films, and to the challenges and benefits of using computer techniques for these purposes.

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Author :
Publisher : Routledge
Total Pages : 241
Release :
ISBN-10 : 9781351184755
ISBN-13 : 135118475X
Rating : 4/5 (55 Downloads)

Book Synopsis A Multimodal Approach to Video Games and the Player Experience by : Weimin Toh

Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.