Digital Modeling of Material Appearance

Digital Modeling of Material Appearance
Author :
Publisher : Elsevier
Total Pages : 329
Release :
ISBN-10 : 9780080556710
ISBN-13 : 008055671X
Rating : 4/5 (10 Downloads)

Book Synopsis Digital Modeling of Material Appearance by : Julie Dorsey

Download or read book Digital Modeling of Material Appearance written by Julie Dorsey and published by Elsevier. This book was released on 2010-07-21 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

Digital Modeling

Digital Modeling
Author :
Publisher : New Riders
Total Pages : 627
Release :
ISBN-10 : 9780321712646
ISBN-13 : 0321712641
Rating : 4/5 (46 Downloads)

Book Synopsis Digital Modeling by : William Vaughan

Download or read book Digital Modeling written by William Vaughan and published by New Riders. This book was released on 2011-12-27 with total page 627 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Visual Texture

Visual Texture
Author :
Publisher : Springer Science & Business Media
Total Pages : 304
Release :
ISBN-10 : 9781447149026
ISBN-13 : 1447149025
Rating : 4/5 (26 Downloads)

Book Synopsis Visual Texture by : Michal Haindl

Download or read book Visual Texture written by Michal Haindl and published by Springer Science & Business Media. This book was released on 2013-01-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.

Billmeyer and Saltzman's Principles of Color Technology

Billmeyer and Saltzman's Principles of Color Technology
Author :
Publisher : John Wiley & Sons
Total Pages : 751
Release :
ISBN-10 : 9781119366683
ISBN-13 : 1119366682
Rating : 4/5 (83 Downloads)

Book Synopsis Billmeyer and Saltzman's Principles of Color Technology by : Roy S. Berns

Download or read book Billmeyer and Saltzman's Principles of Color Technology written by Roy S. Berns and published by John Wiley & Sons. This book was released on 2019-03-14 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including spatial vision, solid-state lighting, cameras and spectrophotometers, and translucent materials

Virtual Material Acquisition and Representation for Computer Graphics

Virtual Material Acquisition and Representation for Computer Graphics
Author :
Publisher : Springer Nature
Total Pages : 93
Release :
ISBN-10 : 9783031025952
ISBN-13 : 3031025954
Rating : 4/5 (52 Downloads)

Book Synopsis Virtual Material Acquisition and Representation for Computer Graphics by : Dar'ya Guarnera

Download or read book Virtual Material Acquisition and Representation for Computer Graphics written by Dar'ya Guarnera and published by Springer Nature. This book was released on 2022-05-31 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Color Appearance Models

Color Appearance Models
Author :
Publisher : John Wiley & Sons
Total Pages : 485
Release :
ISBN-10 : 9781118653104
ISBN-13 : 1118653106
Rating : 4/5 (04 Downloads)

Book Synopsis Color Appearance Models by : Mark D. Fairchild

Download or read book Color Appearance Models written by Mark D. Fairchild and published by John Wiley & Sons. This book was released on 2013-06-07 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential resource for readers needing to understand visual perception and for those trying to produce, reproduce and measure color appearance in various applications such as imaging, entertainment, materials, design, architecture and lighting. This book builds upon the success of previous editions, and will continue to serve the needs of those professionals working in the field to solve practical problems or looking for background for on-going research projects. It would also act as a good course text for senior undergraduates and postgraduates studying color science. The 3rd Edition of Color Appearance Models contains numerous new and expanded sections providing an updated review of color appearance and includes many of the most widely used models to date, ensuring its continued success as the comprehensive resource on color appearance models. Key features: Presents the fundamental concepts and phenomena of color appearance (what objects look like in typical viewing situations) and practical techniques to measure, model and predict those appearances. Includes the clear explanation of fundamental concepts that makes the implementation of mathematical models very easy to understand. Explains many different types of models, and offers a clear context for the models, their use, and future directions in the field.

Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis
Author :
Publisher : CRC Press
Total Pages : 880
Release :
ISBN-10 : 9781315395210
ISBN-13 : 1315395215
Rating : 4/5 (10 Downloads)

Book Synopsis Handbook of Digital Image Synthesis by : Vincent Pegoraro

Download or read book Handbook of Digital Image Synthesis written by Vincent Pegoraro and published by CRC Press. This book was released on 2016-12-12 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code