Design Your Own Games and Activities

Design Your Own Games and Activities
Author :
Publisher : Pfeiffer
Total Pages : 420
Release :
ISBN-10 : 0787964654
ISBN-13 : 9780787964658
Rating : 4/5 (54 Downloads)

Book Synopsis Design Your Own Games and Activities by : Sivasailam Thiagarajan

Download or read book Design Your Own Games and Activities written by Sivasailam Thiagarajan and published by Pfeiffer. This book was released on 2003-02-12 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.

The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises

The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises
Author :
Publisher : Teachers College Press
Total Pages : 289
Release :
ISBN-10 : 9780807781418
ISBN-13 : 080778141X
Rating : 4/5 (18 Downloads)

Book Synopsis The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises by : Joe Bisz

Download or read book The EducatorÕs Guide to Designing Games and Creative Active-Learning Exercises written by Joe Bisz and published by Teachers College Press. This book was released on 2023 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: EveryÊeducator’s imaginative instincts will be guided by this bookÕs practical designÊmethod, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors’ six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors’ extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games.Written in the language of instructional design, so advanced knowledge about games or technology is not required.Provides creative instructional techniques that will boost student engagement for both in-person and online instruction.Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.

The Ten-Minute Trainer

The Ten-Minute Trainer
Author :
Publisher : Wiley + ORM
Total Pages : 280
Release :
ISBN-10 : 9781118046661
ISBN-13 : 1118046668
Rating : 4/5 (61 Downloads)

Book Synopsis The Ten-Minute Trainer by : Sharon L Bowman

Download or read book The Ten-Minute Trainer written by Sharon L Bowman and published by Wiley + ORM. This book was released on 2011-01-13 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover 150 job training room–proven exercises & activities sure to reduce delivery time, increase retention and improve knowledge and skill transfer. Do you want to create a lot of training in a little time? Do you wonder how to involve your learners without wasting their time, or yours? Do you want to use your training time wisely and well? The Ten-Minute Trainer is just what you need. Written for the busy training professional, this practical, grab-it-and-go book will show you how to design and deliver effective training programs in less time and with increased learner retention. Based on two major concepts—shorter segments of instruction are better than longer ones, and learners remember more when they are involved in the learning—this book provides 150 quick, high-energy ways to involve your learners without sacrificing content. This timely resource will also help you organize your training time so that your learners get the most from your instruction. With The Ten-Minute Trainer as your guide, you will be able to: · Choose from 140 “Got a Minute?” activities proven to help learners review, repeat, and remember important information · Use ten short “Take Five!” games to RAP up the learning—Reinforce, Apply, and Practice—so that learning is moved rapidly into long-term memory · Soak up ordinarily wasted instructional minutes with thirty Time Sponges such as Quick Starts, Take a Break, and Early to Finish activities · Apply two powerful instructional tools—the Learning Compass and Training Map—to shorten your training design and delivery time · Include four “Get a CLUE!” elements to increase motivation and memory · Use five Power-Hour Training Templates to create a custom training session on any topic, for any size group, and any age learner · Change your concept of training time as you use small but mighty seconds and minutes in creative, interesting, and memorable ways · Become a more time-efficient training professional and be able to explain the what, why, and how of it all to your training colleagues Sharon Bowman, a thirty-year veteran teacher and trainer and author of seven popular training and motivation books, welcomes you into her world of fast-paced, shorter-is-better, high-energy, “teach it quick and make it stick” training! “An awesome guide for anyone who wants to spark engagement and learning. Its nuggets of wisdom, creative suggestions, and reader-friendly format make it a perfect resource for promoting effective training. Thank you, Sharon!” —Mel Silberman, author, 101 Ways to Make Training Active and Training the Active Training Way

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8
Author :
Publisher : Key Education Publishing
Total Pages : 241
Release :
ISBN-10 : 9781602689053
ISBN-13 : 1602689059
Rating : 4/5 (53 Downloads)

Book Synopsis English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 by : Seberg

Download or read book English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 written by Seberg and published by Key Education Publishing. This book was released on 2010-05-18 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instill a love of language in English Language Learners in grades PK–3 using Vocabulary Building Games and Activities. This 240-page book helps students build vocabulary to become successful English speakers. It provides dozens of strategies for teaching new words through storytelling, songs, and pictures books and includes more than 1,000 reproducible picture and word cards with a guide for selecting the appropriate words. The book also includes tips for supporting young English learners.

Barnga

Barnga
Author :
Publisher : Nicholas Brealey
Total Pages : 123
Release :
ISBN-10 : 9780984247165
ISBN-13 : 0984247165
Rating : 4/5 (65 Downloads)

Book Synopsis Barnga by : Sivasailam Thiagarajan

Download or read book Barnga written by Sivasailam Thiagarajan and published by Nicholas Brealey. This book was released on 2011-02-22 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Quite simply, Thiagi is the most prolific and creative designer of games and simulations in the world." - Glenn Parker, author of Cross-Functional Teams and Team Players and Teamwork Wholly revised to celebrate its 25th anniversary, Barnga is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently, one from the other, in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters. Participant instructions are provided in French, German, and Spanish as well as English. The 25th anniversary edition of Barnga introduces new features: - Now, as few as 2 and as many as 40 people can play! - Revised, play-tested rules provide optimal jolt to players. - Improved game design helps those with limited experience playing card games. - Partnership play enables players to comprehend the impact of peer support. - Different tournament formats raise new types of communication challenges. - For trainers - an expanded debriefing section that takes less than an hour.

Jolts! Activities to Wake Up and Engage Your Participants

Jolts! Activities to Wake Up and Engage Your Participants
Author :
Publisher : John Wiley & Sons
Total Pages : 277
Release :
ISBN-10 : 9780470948644
ISBN-13 : 0470948647
Rating : 4/5 (44 Downloads)

Book Synopsis Jolts! Activities to Wake Up and Engage Your Participants by : Sivasailam Thiagarajan

Download or read book Jolts! Activities to Wake Up and Engage Your Participants written by Sivasailam Thiagarajan and published by John Wiley & Sons. This book was released on 2011-02-11 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Jolts! "Only Thiagi and his co-author, Tracy, could have devised a list of 50 magical learning moments that are concise and certain to JOLT learners into new perspectives and profound insights. If you facilitate group learning or change management, you won't want to miss this one!" —Elaine Biech, author of Business of Consulting and Training for Dummies "Give your training sessions a jump start with Jolt activities in less than 5 minutes. These easy-to-use creative techniques help learners gain instant insights. Not just session starters, this collection is a valuable addition to any trainer's bookshelf." —Jean Barbazette, president, The Training Clinic, and author of The Art of Great TrainingDelivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. I have built college courses and training workshops around Thiagi and Tracy's jolts. Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." —Steve Sugar, author of Games That Teach Jolt|jolt|: a powerful training tool that will help you engage your participants and focus attention on your learning event. Master trainer Sivasailam "Thiagi" Thiagarajan and co-author Tracy Tagliati introduce a brand-new set of powerful training activities specially designed to get participants to sit-up, listen, and learn—to jolt them into a new level of participation, activity, and change. The forty-seven games and activities in Jolts! are interactive and emotionally charged—carefully chosen for their ability to make participants think, and think differently. When you really need to give your participants a powerful wake-up call, startle them into re-examining their assumptions and habitual practices, or encourage self-reflection, problem solving, and fresh perspectives—zap them with Jolts!

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8
Author :
Publisher : Key Education Publishing
Total Pages : 241
Release :
ISBN-10 : 9781602680517
ISBN-13 : 1602680515
Rating : 4/5 (17 Downloads)

Book Synopsis English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 by : Karen Seberg

Download or read book English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 written by Karen Seberg and published by Key Education Publishing. This book was released on 2008-09-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help children build the vocabulary needed to become a successful English speaker! This guide contains dozens of strategies for teaching new words through storytelling, songs, pictures books, and more. Includes over 1,000 reproducible picture and word cards with a guide for selecting the appropriate words and tips for supporting young English learners.