Car Games

Car Games
Author :
Publisher : Sterling Publishing Company, Inc.
Total Pages : 100
Release :
ISBN-10 : 185648727X
ISBN-13 : 9781856487276
Rating : 4/5 (7X Downloads)

Book Synopsis Car Games by : Jo Pink

Download or read book Car Games written by Jo Pink and published by Sterling Publishing Company, Inc.. This book was released on 2004 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games to enjoy while traveling, including spotting games, guessing games, action games, imagination games, and word games.

Game Play

Game Play
Author :
Publisher : John Wiley & Sons
Total Pages : 417
Release :
ISBN-10 : 9780471437338
ISBN-13 : 0471437336
Rating : 4/5 (38 Downloads)

Book Synopsis Game Play by : Charles E. Schaefer

Download or read book Game Play written by Charles E. Schaefer and published by John Wiley & Sons. This book was released on 2004-03-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications

Fun Car Games For Kids

Fun Car Games For Kids
Author :
Publisher : Kim Maree
Total Pages : 15
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Fun Car Games For Kids by : Kim Maree

Download or read book Fun Car Games For Kids written by Kim Maree and published by Kim Maree. This book was released on 2014-03-14 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: These fun car games for kids will help pass the hours when families are traveling. Whether it be an hour drive to a picnic or a 6 hour drive to the beach, these road trip games will keep kids occupied with interesting and fun games. These travel games for kids help kids foster creativity and concentration while letting them focus on what's going on outside the car! Mom and Dad will also find these games to be a fun way to pass the time as well. Kids can challenge their parents to some old fashioned fun and games as they head to their travel destination. While it's nice to have in car movies and video games to help pass the time, it's important to bond as a family and get away from computerized games. These driving games for kids include addition games for kids, fun alphabet games, cool brain games, counting games, discovery kids games, educational kids games and fun learning games for kids. These games for boys and games for girls are good for kids aged 6 through 15. Enjoy word games for kids and fun memory games. These fun traveling games get everyone interacting. Stretch your minds and your imaginations as you find things along the highways and byways.

Understanding Video Game Music

Understanding Video Game Music
Author :
Publisher : Cambridge University Press
Total Pages : 265
Release :
ISBN-10 : 9781108107761
ISBN-13 : 1108107761
Rating : 4/5 (61 Downloads)

Book Synopsis Understanding Video Game Music by : Tim Summers

Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Video Games and the Mind

Video Games and the Mind
Author :
Publisher : McFarland
Total Pages : 225
Release :
ISBN-10 : 9780786499090
ISBN-13 : 0786499095
Rating : 4/5 (90 Downloads)

Book Synopsis Video Games and the Mind by : Bernard Perron

Download or read book Video Games and the Mind written by Bernard Perron and published by McFarland. This book was released on 2016-07-14 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Video Gaming

Video Gaming
Author :
Publisher : PediaPress
Total Pages : 189
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Video Gaming by :

Download or read book Video Gaming written by and published by PediaPress. This book was released on with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Esports Business Management

Esports Business Management
Author :
Publisher : Human Kinetics
Total Pages : 369
Release :
ISBN-10 : 9781492597230
ISBN-13 : 1492597236
Rating : 4/5 (30 Downloads)

Book Synopsis Esports Business Management by : David P. Hedlund

Download or read book Esports Business Management written by David P. Hedlund and published by Human Kinetics. This book was released on 2020-11-13 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.