A History of Competitive Gaming

A History of Competitive Gaming
Author :
Publisher : Routledge
Total Pages : 0
Release :
ISBN-10 : 0367559625
ISBN-13 : 9780367559625
Rating : 4/5 (25 Downloads)

Book Synopsis A History of Competitive Gaming by : Zhouxiang Lu

Download or read book A History of Competitive Gaming written by Zhouxiang Lu and published by Routledge. This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Competitive gaming, or esports - referring to competitive tournaments of video games among both casual gamers and professional players - began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture"--

The Book of Esports

The Book of Esports
Author :
Publisher : Rosetta Books
Total Pages : 199
Release :
ISBN-10 : 9781948122580
ISBN-13 : 1948122588
Rating : 4/5 (80 Downloads)

Book Synopsis The Book of Esports by : William Collis

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

A History of Competitive Gaming

A History of Competitive Gaming
Author :
Publisher : Routledge
Total Pages : 320
Release :
ISBN-10 : 9781000588538
ISBN-13 : 100058853X
Rating : 4/5 (38 Downloads)

Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang

Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

eSports is Business

eSports is Business
Author :
Publisher : Springer
Total Pages : 165
Release :
ISBN-10 : 9783030111991
ISBN-13 : 3030111997
Rating : 4/5 (91 Downloads)

Book Synopsis eSports is Business by : Tobias M. Scholz

Download or read book eSports is Business written by Tobias M. Scholz and published by Springer. This book was released on 2019-02-20 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Fighting Game Esports

Fighting Game Esports
Author :
Publisher : Wide World of Esports
Total Pages : 33
Release :
ISBN-10 : 9781543574548
ISBN-13 : 1543574548
Rating : 4/5 (48 Downloads)

Book Synopsis Fighting Game Esports by : Thomas Kingsley Troupe

Download or read book Fighting Game Esports written by Thomas Kingsley Troupe and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern fighting game esport tournaments"--

Global esports

Global esports
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 384
Release :
ISBN-10 : 9781501368769
ISBN-13 : 1501368761
Rating : 4/5 (69 Downloads)

Book Synopsis Global esports by : Dal Yong Jin

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

Demystifying Esports

Demystifying Esports
Author :
Publisher :
Total Pages : 184
Release :
ISBN-10 : 1544516487
ISBN-13 : 9781544516486
Rating : 4/5 (87 Downloads)

Book Synopsis Demystifying Esports by : Baro Hyun

Download or read book Demystifying Esports written by Baro Hyun and published by . This book was released on 2020-09-23 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: While multimillion-dollar prizes are common in esports today, did you know that esports began humbly in a small Asian country without a significant gaming industry at the time? And would you believe that after two decades of embracing esports, Koreans enjoy playing competitive gaming not only privately, but also at official corporate social events? If not, it's understandable. Anyone under forty-five grew up with video games as a natural part of their lives, but older generations have had minimal exposure to gaming. Without firsthand experience, it can be difficult to understand why the industry is booming and why your children and grandchildren love esports so much. Demystifying Esports bridges the generation gap by exploring the history of competitive gaming, the growth of the industry, and its explosion as a global phenomenon. Dr. Baro Hyun relies on his extensive knowledge of esports' history in South Korea to shed light on the growth and risks of this booming field.