Subject To Change: Creating Great Products & Services for an Uncertain World

Subject To Change: Creating Great Products & Services for an Uncertain World
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 202
Release :
ISBN-10 : 9780596553937
ISBN-13 : 0596553935
Rating : 4/5 (37 Downloads)

Book Synopsis Subject To Change: Creating Great Products & Services for an Uncertain World by : Peter Merholz

Download or read book Subject To Change: Creating Great Products & Services for an Uncertain World written by Peter Merholz and published by "O'Reilly Media, Inc.". This book was released on 2008-04-15 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: To achieve success in today's ever-changing and unpredictable markets, competitive businesses need to rethink and reframe their strategies across the board. Instead of approaching new product development from the inside out, companies have to begin by looking at the process from the outside in, beginning with the customer experience. It's a new way of thinking-and working-that can transform companies struggling to adapt to today's environment into innovative, agile, and commercially successful organizations. Companies must develop a new set of organizational competencies: qualitative customer research to better understand customer behaviors and motivations; an open design process to reframe possibilities and translate new ideas into great customer experiences; and agile technological implementation to quickly prototype ideas, getting them from the whiteboard out into the world where people can respond to them. In Subject to Change: Creating Great Products and Services for an Uncertain World, Adaptive Path, a leading experience strategy and design company, demonstrates how successful businesses can-and should-use customer experiences to inform and shape the product development process, from start to finish.

Subject to Change

Subject to Change
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 202
Release :
ISBN-10 : 9780596523251
ISBN-13 : 0596523254
Rating : 4/5 (51 Downloads)

Book Synopsis Subject to Change by : Peter Merholz

Download or read book Subject to Change written by Peter Merholz and published by "O'Reilly Media, Inc.". This book was released on 2008 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: "To achieve success in today's ever-changing and unpredictable markets, competitive businesses need to rethink and reframe their strategies across the board. In Subject to Change: Creating Great Products and Services for an Uncertain World, Adaptive Path, a leading experience strategy and design company, demonstrates how successful businesses can--and should--use customer experiences to inform and shape the product development process, from start to finish."--Publisher's website.

UX Storytellers - Connecting the Dots

UX Storytellers - Connecting the Dots
Author :
Publisher : Jan Jursa
Total Pages : 587
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis UX Storytellers - Connecting the Dots by :

Download or read book UX Storytellers - Connecting the Dots written by and published by Jan Jursa. This book was released on with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Designing for Interaction

Designing for Interaction
Author :
Publisher : New Riders
Total Pages : 241
Release :
ISBN-10 : 9780321643391
ISBN-13 : 0321643399
Rating : 4/5 (91 Downloads)

Book Synopsis Designing for Interaction by : Dan Saffer

Download or read book Designing for Interaction written by Dan Saffer and published by New Riders. This book was released on 2010 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: With emphasis on the designer's role in strategy, research, brainstorming, prototyping and development, this book is devoted to teaching interaction design to those new to the field.

Design, User Experience, and Usability: Design Philosophy, Methods, and Tools

Design, User Experience, and Usability: Design Philosophy, Methods, and Tools
Author :
Publisher : Springer
Total Pages : 684
Release :
ISBN-10 : 9783642392290
ISBN-13 : 3642392296
Rating : 4/5 (90 Downloads)

Book Synopsis Design, User Experience, and Usability: Design Philosophy, Methods, and Tools by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Design Philosophy, Methods, and Tools written by Aaron Marcus and published by Springer. This book was released on 2013-07-03 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.

The Gameful World

The Gameful World
Author :
Publisher : MIT Press
Total Pages : 687
Release :
ISBN-10 : 9780262325721
ISBN-13 : 0262325721
Rating : 4/5 (21 Downloads)

Book Synopsis The Gameful World by : Steffen P. Walz

Download or read book The Gameful World written by Steffen P. Walz and published by MIT Press. This book was released on 2015-01-23 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Creating Shared Understanding in Product Development Teams

Creating Shared Understanding in Product Development Teams
Author :
Publisher : Springer Science & Business Media
Total Pages : 142
Release :
ISBN-10 : 9781447141808
ISBN-13 : 1447141806
Rating : 4/5 (08 Downloads)

Book Synopsis Creating Shared Understanding in Product Development Teams by : Louise Møller

Download or read book Creating Shared Understanding in Product Development Teams written by Louise Møller and published by Springer Science & Business Media. This book was released on 2012-08-09 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Development projects that span different disciplines and groups often face problems in establishing a shared understanding of the project’s purpose, deliverables, and direction. Creating Shared Understanding in Product Development Teams: How to ‘Build the Beginning’ uses research-based cases from TC Electronic, The Red Cross, Daimler AG, and Copenhagen Living Lab to demonstrate one approach to this problem complex. It shows how prototyping specific physical artifacts can function as drivers and focal points for creating the much needed shared understanding. Encompassing both the participant’s and the facilitator’s point of view, Creating Shared Understanding in Product Development Teams: How to ‘Build the Beginning’ provides both practical examples and theoretical explanation for the process of creating shared understanding. This book provides a toolbox and a practical guide for planning, executing, and facilitating workshops. The result is a clear outline of how to facilitate the creation of physical artifacts that enables and stimulates communication between team members, users, and stakeholders in order to create shared understanding of projects