Mortal Kombat Mythologies Official Guide

Mortal Kombat Mythologies Official Guide
Author :
Publisher : Brady Publishing
Total Pages : 100
Release :
ISBN-10 : 1566867223
ISBN-13 : 9781566867221
Rating : 4/5 (23 Downloads)

Book Synopsis Mortal Kombat Mythologies Official Guide by : James Fink

Download or read book Mortal Kombat Mythologies Official Guide written by James Fink and published by Brady Publishing. This book was released on 1997-10 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Official Guide to Moral Kombat Mythologies will give gamers all the level maps, walkthroughs, fighting strategy, special moves, and secrets they need to overcome adversity. Playing as the ice master Sub-Zero, players live through the events that brought about the fearsome creature known as Scorpion ten years before the first Modal Kombat Tournament. Mortal Kombat Mythologies introduces puzzle elements for the first time in a Mortal Kombat fighting game.

The N64 Encyclopedia

The N64 Encyclopedia
Author :
Publisher : White Owl
Total Pages : 258
Release :
ISBN-10 : 9781526772213
ISBN-13 : 1526772213
Rating : 4/5 (13 Downloads)

Book Synopsis The N64 Encyclopedia by : Chris Scullion

Download or read book The N64 Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2022-12-29 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.

Mortal Kombat

Mortal Kombat
Author :
Publisher : University of Michigan Press
Total Pages : 171
Release :
ISBN-10 : 9780472902620
ISBN-13 : 0472902628
Rating : 4/5 (20 Downloads)

Book Synopsis Mortal Kombat by : David Church

Download or read book Mortal Kombat written by David Church and published by University of Michigan Press. This book was released on 2022-02-17 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.

Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 262
Release :
ISBN-10 : 9781440867323
ISBN-13 : 1440867321
Rating : 4/5 (23 Downloads)

Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Are You Not Entertained?

Are You Not Entertained?
Author :
Publisher : Bloomsbury Publishing
Total Pages : 256
Release :
ISBN-10 : 9781350120082
ISBN-13 : 1350120081
Rating : 4/5 (82 Downloads)

Book Synopsis Are You Not Entertained? by : Lindsay Steenberg

Download or read book Are You Not Entertained? written by Lindsay Steenberg and published by Bloomsbury Publishing. This book was released on 2020-10-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anglo-American culture is marked by a gladiatorial impulse: a deep cultural fascination in watching men fight each other. The gladiator is an archetypal character embodying this impulse and his brand of violent and eroticised masculinity has become a cultural shorthand that signals a transhistorical version of heroic masculinity. Frequently the gladiator or celebrity fighter - from the amphitheatres of Rome to the octagon of the Ultimate Fighting Championships - is used as a way of insisting that a desire to fight, and to watch men fighting, is simply a part of our human nature. This book traces a cultural interest in stories about gladiators through twentieth and twenty-first-century film, television and videogames.

Guinness World Records 2016 Gamer's Edition

Guinness World Records 2016 Gamer's Edition
Author :
Publisher : Macmillan
Total Pages : 216
Release :
ISBN-10 : 9781910561133
ISBN-13 : 1910561134
Rating : 4/5 (33 Downloads)

Book Synopsis Guinness World Records 2016 Gamer's Edition by : Guinness World Records

Download or read book Guinness World Records 2016 Gamer's Edition written by Guinness World Records and published by Macmillan. This book was released on 2015-09-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!

Video Game Bible, 1985-2002

Video Game Bible, 1985-2002
Author :
Publisher : Trafford Publishing
Total Pages : 774
Release :
ISBN-10 : 9781553697312
ISBN-13 : 1553697316
Rating : 4/5 (12 Downloads)

Book Synopsis Video Game Bible, 1985-2002 by : Andy Slaven

Download or read book Video Game Bible, 1985-2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna