The Microgenre

The Microgenre
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 225
Release :
ISBN-10 : 9781501345821
ISBN-13 : 1501345826
Rating : 4/5 (21 Downloads)

Book Synopsis The Microgenre by : Anne H. Stevens

Download or read book The Microgenre written by Anne H. Stevens and published by Bloomsbury Publishing USA. This book was released on 2020-01-23 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everybody knows, and maybe even loves, a microgenre. Plague romances and mommy memoirs. Nudie-cutie movies, Nazi zombies, and dinosaur erotica. Baby burlesks, Minecraft fiction, grindcore, premature ejaculation poetry...microgenres come in all varieties and turn up in every form of media under the sun, tailor-made for enthusiasts of all walks of life. Coming into use in the last decade or so, the term "microgenre" classifies increasingly niche-marketed worlds in popular music, fiction, television, and the Internet. Netflix has recently highlighted our fascination with the ultra-niche genre with hilariously specific classifications -- “independent supernatural dramedy featuring a strong female lead” – that can sometimes hit a little too close to home. Each contribution in this collection introduces readers to a different microgenre, drawn from a range of historical periods and from a variety of media. The Microgenre presents a previously untreated point of cultural curiosity, revealing the profound truth that humanity's desire to classify is often only matched by the unsustainability of the obscure and hyper-specific. It also affirms, in colorful detail, what most people suspect but have trouble fathoming in an increasingly homogenized and commercial West: that imaginative projects are just that, imaginative, diverse, and sometimes completely and hilariously inexplicable.

Virtual Heritage

Virtual Heritage
Author :
Publisher : Ubiquity Press
Total Pages : 153
Release :
ISBN-10 : 9781914481017
ISBN-13 : 1914481011
Rating : 4/5 (17 Downloads)

Book Synopsis Virtual Heritage by : Erik Malcolm Champion

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

HCI in Games: Serious and Immersive Games

HCI in Games: Serious and Immersive Games
Author :
Publisher : Springer Nature
Total Pages : 401
Release :
ISBN-10 : 9783030774141
ISBN-13 : 3030774147
Rating : 4/5 (41 Downloads)

Book Synopsis HCI in Games: Serious and Immersive Games by : Xiaowen Fang

Download or read book HCI in Games: Serious and Immersive Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

Hacks for Minecrafters: Master Builder

Hacks for Minecrafters: Master Builder
Author :
Publisher : Simon and Schuster
Total Pages : 151
Release :
ISBN-10 : 9781510743908
ISBN-13 : 1510743901
Rating : 4/5 (08 Downloads)

Book Synopsis Hacks for Minecrafters: Master Builder by : Megan Miller

Download or read book Hacks for Minecrafters: Master Builder written by Megan Miller and published by Simon and Schuster. This book was released on 2019-01-29 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Hacks for Minecrafters comes the most encompassing guide ever to the many amazing builds you can create in Minecraft. Now in paperback for the first time and completely revised and updated! With more than 100 million registered players, Minecraft has taken control of gamers all over the world. With Hacks for Minecrafters: Master Builder, you'll be able to take back that control! Now you can craft your world exactly how you want it to look, all while discovering the hidden gems of the game. Now being released in paperback, Hacks for Minecrafters: Master Builder has been updated for Minecraft 1.12, the World of Color update that added new function and crafting systems, illusioners, parrots, and building materials like glazed terracotta and concrete. In Hacks for Minecrafters: Master Builder, readers will learn how to build the coolest stuff, including an underwater house, a pirate ship, and a fortified castle! Other tips will help gamers: Find the best locations Choose their favorite style Learn how to get started with foundations and walls Become landscaping experts Learn how to decorate their living room And much more! Packed with expert tips, cheats, and hacks on planning all types of buildings and with more than one hundred screenshots, Hacks for Minecrafters: Master Builder shows exactly how the experts bring their amazing structures to life, from designing realistic roofs and exteriors to planning crenellated castle battlements. Detailed step-by-step illustrated guides will let every kid follow along to build their very own awesome castles, bridges, and farms and add the decor and landscaping details that bring their creations to life.

Hybrid Play

Hybrid Play
Author :
Publisher : Routledge
Total Pages : 277
Release :
ISBN-10 : 9781000042351
ISBN-13 : 1000042359
Rating : 4/5 (51 Downloads)

Book Synopsis Hybrid Play by : Adriana de Souza e Silva

Download or read book Hybrid Play written by Adriana de Souza e Silva and published by Routledge. This book was released on 2020-02-26 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

The dark and the light side of gaming

The dark and the light side of gaming
Author :
Publisher : Frontiers Media SA
Total Pages : 199
Release :
ISBN-10 : 9782832543368
ISBN-13 : 2832543367
Rating : 4/5 (68 Downloads)

Book Synopsis The dark and the light side of gaming by : Felix Reer

Download or read book The dark and the light side of gaming written by Felix Reer and published by Frontiers Media SA. This book was released on 2024-01-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Everything to Play For

Everything to Play For
Author :
Publisher : Verso Books
Total Pages : 356
Release :
ISBN-10 : 9781804293256
ISBN-13 : 1804293253
Rating : 4/5 (56 Downloads)

Book Synopsis Everything to Play For by : Marijam Did

Download or read book Everything to Play For written by Marijam Did and published by Verso Books. This book was released on 2024-09-17 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public. The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.